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Project M
From SmashWiki, the Super Smash Bros. wiki
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Project M is a hack of Super Smash Bros. Brawl designed to make Brawl play more like Melee. The team who is designing Project M was also the same team who worked to design Brawl+.
Universal Changes
- Melee air dodge: Also known as MAD. The air dodge physics used in Melee are used in Project M.
- Manual L-Canceling: Unlike in Brawl+, a player has to use L, R, or Z to reduce the landing lag of aerials, similar to how it was done in Melee and Smash64. This was one of the more controversial decisions of Project M as many smashers believe that by having an automatic lag cancel system, it reduces unnecessary tech skill.
- Dash Dancing: Changed back to the dash dancing physics of Melee.
- Crouch Canceling: Reimplemented from Smash 64/Melee.
- Down smash while holding down on the analog stick: In Brawl, if a player attempts to use a d-smash while crouching, they'll perform a down tilt. instead This does not happen in Project M.
- Ledge tech: The ability to ledge tech is reimplemented in Project M.
- Edge cancel: The Melee/Smash 64 technique to doing an aerial (or a recovery) onto the edge of a platform to cancel the ending lag is reimplemented in Project M.
- Jump cancel grabs: The ability to cancel a jump with a grab is reimplemented in Project M.
- Reflective powershield: Powershielding now reflect projectiles back at opponents, as they did in Melee.
- Taunt Canceling: From Smash 64, the ability to cancel a taunt is reimplemented.
- Melee shieldstun: Shieldstun from Melee is reimplemented in Project M.
- Inability to autosweetspot ledges: The ability to autosweetspot ledges from Brawl has been removed in Project M.
- Tech window: The window of time for teching has been altered to match the tech window in Melee.
- Hitlag modifier
- Momentum capture
- Shield during dash dance: The ability to shield during a dash dance is reimplemented in Project M.
- Dash cancel: The ability to cancel a dash with a crouch has been reimplemented in Project M. This allows pivoting among other techniques to generally be performed easier.
- No stale-move negation: Stale-move negation has been removed in Project M.
- "Meleefying" characters, such as changes involving changing back characters to how they were in Melee, an example being how Falco's Reflector functioning how it did in Melee.
- Extra stages (such as n64 and sub-space stages)
Links
The Team
- Project Leader: Shanus
- Lead Character: Developments: SHeLL, Camelot, Strong Bad
- Additional Coders: Dantarion, Yeroc, WindOwl, Almas, Standardtoaster
- Character Design/Development: Shanus, Magus, jiang, Strong Bad, WindOwl, JCaesar, leafgreen386, Falco400, Plum, rPSI
- Backroom Testers: Mango, Lucky, Lovage, Silent Wolf, KirbyKaze, unknown522, RaynEX, Amsah, Faab, BombSoldier, Captain Jack. All beta testers are approved through: application thread
- Graphics/Menu Design: Orca, Guy, VectorAce
- Stage Design: FrozenHobo, GameWatching, Mewtwo2000, Shadic