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Triangle jump

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Revision as of 00:15, June 28, 2011 by Voqéo (talk | contribs)
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Triangle jumping is a technique similar to wavelanding. It only differs in the fact that part of the character's airdodge is allowed to be seen, giving some invincibility frames, yet still moving forward with a slight waveland. Due to air dodges being unable to be angled in Brawl, and the lack of it in SSB64, this technique is only possible in Melee.