Launch rate

From SmashWiki, the Super Smash Bros. wiki
Revision as of 04:27, June 8, 2009 by PenguinofDeath (talk | contribs) (cleanup + merge tag)
Jump to navigationJump to search
Merge.png It has been suggested that this article or section be merged with Handicap.
The reason given for the merge is: it'd be easier if they had one page between them.. (Discuss)

Damage Ratio is a feature in all three Smash games that allows you to increase or decrease the amount of knockback that is given and received. The lowest you can go is 0.5 (50%) and the highest you can go is 2.0 (200%). The lower the damage ratio, the harder it is to get KOs - for example, on 0.5, a move that would normally KO at 100% KOs at 200%. The higher the damage ratio, the easier it is to KO somebody - for example, on 2.0, a move that would normally KO at 100% KOs at 50%. The minimal damage ratio is ideal for combos while the maximum damage ratio is ideal for OHKOs.

Not to be confused with handicap, which is another feature that increases/decreases knockback, but in an entirely different way.