Talk:Infinite Dimensional Cape

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Revision as of 16:20, July 21, 2009 by 69.127.114.161 (talk)
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Technique name?

It is not really an infinite. It's just an extended one. Maybe "Extended Dimensional Cape" is a better name? - Timothyung (talk) 06:13, 17 July 2008 (UTC)

It lacks an official name besides this, but It CAN be done infinitely. It goes as long as the person can maintain it.
Obviously, the move is not truly infinite, but it is a good and catchy name which get's the point across. Zixor (talk) 09:24, 13 December 2008 (UTC)

Subject of IDC's banning

IDC was banned due to it being a powerful stall and the inability to tell stalling from simply using it. Claims of it being a broken approach/defense are unsubstantiated. Keep your facts straight.

--MetaXzero

I think it's slightly more complicated than this. Zixor (talk) 08:49, 30 January 2009 (UTC)

likely to attack

"When Meta Knight exits the infinite maneuver, he will most likely attack, and may be open for punishment if not used carefully." -Why exactly is this? Zixor (talk) 08:49, 30 January 2009 (UTC)

Why exactly is what? "Handsome" Hollywood K. 08:50, 30 January 2009 (UTC)

Why exactly is he most likely to attack? Zixor (talk) 09:36, 30 January 2009 (UTC)

WiiMote

Can't this be done by using the "shake" setting on the WiiMote to UpSmash? 70.92.240.69 01:05, 3 July 2009 (UTC)

It means Wiimote only, not Wiimote and Nunchuck. 69.127.114.161 21:20, 21 July 2009 (UTC)