Sora (SSBU)/Neutral aerial/Hit 2
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Overview
Hitboxes
Timing
Attack
The move can transition into the next hit by either holding the attack button or pressing it again within the continuability window. Upon hitting an opponent, the move sets Sora's vertical speed to 1 if not fast falling, reduces his previous horizontal momentum by 0.35×, and temporarily multiplies his air acceleration and air speed by 0.75× and 0.65×, respectively.
Hitboxes | 6, 7, 8, 9-10 |
---|---|
Continuability window | 12-33 |
Earliest continuable frame | 20 |
Ending autocancel | 28- |
Interruptible | 34 |
Animation length | 60 |
Landing lag
Interruptible | 11 |
---|---|
Animation length | 39 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Continuable |
Earliest continuable point |
Interruptible |
Trivia
- The ID 3 hitbox is coded as an extended hitbox despite not actually extending, which prevents it from interpolating.
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