From SmashWiki, the Super Smash Bros. wiki
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Overview
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Timing
Neutral tech
Intangible
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1-20
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Animation length
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26
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Forward tech
Intangible
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1-20
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Animation length
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40
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Back tech
Intangible
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1-20
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Animation length
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40
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Wall tech
Intangible
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1-14
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Animation length
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31
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Wall jump tech
If a jump is input, a wall tech switches to a wall jump tech on frame 6.
Intangible
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1-14
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Animation length
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45
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Ceiling tech
Intangible
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1-14
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Animation length
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26
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