Super Smash Bros.

List of staff (SSB)

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This is a list of the staff involved with the game Super Smash Bros. The game and its follow-up Super Smash Bros. Melee feature extended versions of their credit rolls in which the credited personnel are matched to their specific roles (for example, the voice actors are matched to the characters they portrayed).[1] The credits vary depending on which regional version is being played, and some can only be seen by changing the language settings.

Director

Game Design, Planning, Direction, Motion Coaching, and Kirby Original Design

Chief Programmer

Program Management System, and Player Programming
  • Yoshiki Suzuki

Programmers

Library, Map, Display, Special Effect, 1P Game, Boss, and Training Mode Programming
  • Kouichi Watanabe
Character and Game Mode Select Screen, Ranking, Opening, Screen Adjust, and Backup RAM Programming
  • Yasuyuki Nagashima
Item, Device, Sound Test, Staff Roll, and Title Programming
  • Yoshimi Takahashi
Pikachu, and Ness, Special Moves Programming
  • Katsuhiro Sakoda
Link, Kirby, Yoshi, and C. Falcon, Special Moves Programming
  • Yoshiya Taniguchi
Computer-controlled players
Test version programming and program support
  • Satoru Iwata

Chief Designer

Design Management, and Modeling Support
  • Tsuyoshi Wakayama

HAL Laboratory design team

Designers

Motion Coaching
  • Masahiro Sakurai
Mario, Luigi, Fox, Yoshi, Pikachu, Kirby, and Jigglypuff models; Mario, Luigi, Yoshi Motion, and Bonus Stage Support
  • Hitoshi Kikkawa
DK, Samus, C. Falcon, Link, Ness Model; DK, Link Motion, Bonus Stage Map Support, and Motion Capture Actor
  • Junsuke Sugiura
Samus Motion, 1P Start Screen, and Training Screen Design
  • Satoko Nakamura
Effect Design, Samus, DK, Fox, Kirby, Pikachu, and Boss Map Design
  • Tadashi Hashikura
Menu, Character Select Screen, Mark, Title Design; Mario, Yoshi, and Classic Mario Map Design
  • Michiko Takahashi
Mario, DK, Samus, Fox Motion support, Yoshi Damage Motion, and Bonus Stage Map Support
  • Akio Hanyu
Fox, Kirby, Boss Motion, Motion Capture Data Conversion, and Bonus Stage Map Support
  • Isao Takahashi
Pikachu Motion, Fox and Samus Damage Motion
  • Youichi Sukino
Item Design
  • Satoko Nakamura
  • Kazu Ozawa
Opening, Effect Design, and Bonus Stage map
  • Kunio Watanabe
Pokémon Model Confusion Design Support
  • Shigeru Hashiguchi
Special effects
  • Satoko Nakamura
  • Tadashi Hashikura
  • Kunio Watanabe
Bonus stage map support
  • Hitoshi Kikkawa
  • Junsuke Sugiura
  • Akio Hanyu
  • Isao Takahashi

Creatures Inc. design team

Pikachu and maps
  • Takeshi Iizuka
Opening
  • Nachi Sugiyama
  • Ryuta Kusumi

Other designers

C. Falcon, Ness, and Jigglypuff Motion
  • Tatsuhiko Oi
  • Masaya Akiyama
  • Senji Hirose
  • Eriko Suzuki
Pikachu and Ness Damage Motion
  • C. Shane Allala

Music composition and arrangement

Project support

  • Hisatoshi Takeuchi

Voice acting

Uncredited

Original Game Staff

Design of various games
Mario, Luigi, Link, and DK designs
  • Shigeru Miyamoto
Mario, Luigi, Link, and Yoshi source models
  • Yoshiaki Koizumi
Super Mario Bros., The Legend of Zelda, and Star Fox 64 sound composition
Samus original design
  • Hiroji Kiyotake
Super Metroid CG design
  • Tomoyoshi Yamane
Donkey Kong Country sound composition; rendered 3-D Donkey Kong design
Metroid sound composition
  • Hirokazu Tanaka
Yoshi's Story sound composition
Yoshi's Story production advisor
  • Takashi Tezuka
Yoshi original design
  • Shigefumi Hino
Kirby Super Star sound composer
  • Jun Ishikawa
Star Fox 64 director
  • Takao Shimizu
Fox and Captain Falcon designs
  • Takaya Imamura
Pokémon game designer and director
  • Satoshi Tajiri
Pokémon Stadium source modeling chief
  • Benimaru Itoh
Pikachu source model
  • Makoto Wada
Jigglypuff source model
  • Hikaru Jinguji
F-Zero X sound composer
  • Taro Bando
Pokémon products supervisor; Pokémon and EarthBound producer
  • Tsunekazu Ishihara
EarthBound producer, title, story concept, and advisor

Nintendo of America localization staff

  • Bill Trinen
  • Michelle Powers
  • Greg Richardson

Nintendo of Europe staff

  • Claude M. Moyse
  • Marcus Pfiztner
  • John D. Kraft
  • Patrick R. Fabri
  • Keiko Okamoto
French localization team
  • Julien Bardakoff
  • Jean-Baptiste Fleury

Special thanks

Editorial support
  • Tetsuya Notoya
Model converter programming
  • Jun Yamazaki
  • Chiharu Itoh
SGI support
  • Yoshiaki Shinohara
Data support
  • Sigezo Kawase
Motion capture sound effects and opening
  • Shinya Takahashi
  • Tsuyoshi Watanabe
Sound effects data
  • Yoshiyuki Tagawa
Debug and assessment
  • Super Mario Club
  • HAL Debug Team
Super Mario Club debug support
  • Shingo Okamoto
Additional debug support
  • Satoshi Ishida
  • Chieko Obikane
Game balance support
  • HAL Debug Team
US Pokémon voices
  • 4Kids Productions
China Pokémon voices
  • TOP-INSIGHT International Co., Ltd.[n 7]

Project and traffic management

  • Ryuki Kuraoka

Progress management; sales schedule

  • Kimiyoshi Fukui

Producers

Negotiations
  • Hiroaki Suga
Negotiation chief
Diplomacy and advice
  • Kenji Miki
  • Kensuke Tanabe
  • Yasuhiro Sakai
Production and direction advisor

Executive producer

  • Hiroshi Yamauchi

President, Nintendo Co., Ltd.

Presented by

Chinese localization (iQue)

  • iQue Engineering

This[sic] staff credits are based on the Original N64. (iQue)

Notes

  1. ^ miscredited as "Charles Martinee"
  2. ^ Only credited in the Japanese version.
  3. ^ Only credited in the English version.
  4. ^ a b Credited in the European version when the language is set to French.
  5. ^ a b Credited in the European version when the language is set to German.
  6. ^ Only credited in the Japanese, English, and Chinese versions.
  7. ^ Only credited in the iQue version.

References