Tournament rulesets (SSB)
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Tournament legal describes the settings that are used in most Super Smash Bros. tournaments. Because some stages, settings, and rulesets can lead to degeneration of gameplay, tournament organizers have generally agreed on enforcing the following conditions in tournament play:
Tournament rules
- 5 stock (though sometimes 4 or 6)
- All items off and item spawn frequency set to "None"
- 100% Damage Ratio (the default setting)
- Handicap off
- Team Attack on (doubles)
- Life-stealing allowed (doubles)
- A stage can be picked more than once in a single match, but no stage can be picked two games in a row
- A game can be reset if a stage which one player objects to is chosen randomly, but if the same stage is chosen randomly again or is picked by another player, the game cannot be reset
- Camping/edge-stalling is not allowed
- Congo Jungle cargo-stalling is normally allowed
Stages
Banned
- Mushroom Kingdom - due to the absence of a lower blast zone to the far left and right of the stage, the randomness of the POW blocks and the stalling potential of the pipes
- Planet Zebes - due to the highly damaging acid (though the stage is allowed in some tournaments)
- Sector Z - due to the randomness of the lasers, the large "wall" at the far right and the fact that the stage is very long
- Yoshi's Island - due to the stalling potential of the clouds and the fact that the stage is very long
Allowed
* If one or more players chooses Ness, Saffron City is banned for random picks, but is still available for counter-picking
Other Notes
- Hyrule Castle and Dream Land are the most common choices, followed by slob picks of Saffron City and Congo Jungle.