Super Smash Bros. Brawl

Mario (SSBB)/Hitboxes

From SmashWiki, the Super Smash Bros. wiki
< Mario (SSBB)
Revision as of 18:41, January 17, 2022 by PorpleBot (talk | contribs) (Text replacement - "|colspan="3"|Click on any image to view full size. |} {|" to "|colspan="3"|Click on any image to view full size. |} ==Hitboxes== {|")
Jump to navigationJump to search
Hitbox Article.png This is a hitbox repository. Hitbox Article.png
Click on any image to view full size.

Hitboxes

Hurtboxes
MarioSSBBHurtboxes.png
Color Legend
Types Effects
Typeless (type) Head (type) Hand (type) Foot (type) Throwing (type) Weapon (type) Spin (type) Normal (effect) Flame (effect) Coin (effect) Reverse (effect) Water (effect)
Typeless Head Hand Foot Throwing Weapon Spin Normal Flame Coin Reverse Water
Mario's Hitboxes
Neutral MarioSSBBNeutral(hit1).png
Hit 1
MarioSSBBNeutral(hit2).png
Hit 2
MarioSSBBNeutral(hit3clean).png
Hit 3 (clean)
MarioSSBBNeutral(hit3late).png
Hit 3 (late)
F-Tilt MarioSSBBFTilt(angledup).png
Angled Up
MarioSSBBFTilt(angledside).png
Angled Side
MarioSSBBFTilt(angleddown).png
Angled Down
U-Tilt MarioSSBBUTilt(start).png MarioSSBBUTilt(mid).png MarioSSBBUTilt(end).png
D-Tilt MarioSSBBDTilt(start).png MarioSSBBDTilt(end).png
Dash MarioSSBBDash(clean).png
Clean
MarioSSBBDash(late).png
Late
U-Smash MarioSSBBUSmash(start).png MarioSSBBUSmash(mid).png MarioSSBBUSmash(end).png
D-Smash MarioSSBBDSmash(hit1).png
Hit 1
MarioSSBBDSmash(hit2).png
Hit 2
F-Smash MarioSSBBFSmash(angledup).png
Angled up
MarioSSBBFSmash(angledside).png
Angled side
MarioSSBBFSmash(angleddown).png
Angled down
Nair MarioSSBBNair(clean).png
Clean
MarioSSBBNair(late).png
Late
Fair MarioSSBBFair(early).png
Windup
MarioSSBBFair(clean).png
Clean
MarioSSBBFair(late).png
Late
Bair MarioSSBBBair(clean).png
Clean
MarioSSBBBair(late).png
Late
Uair MarioSSBBUair(start).png MarioSSBBUair(mid).png MarioSSBBUair(end).png
Dair
(Mario Tornado)
MarioSSBBDair(hits1-5).png
Hits 1-5
MarioSSBBDair(hit6).png
Hit 6
MarioSSBBDair(landing).png
Landing
Shield MarioSSBBShield.png
Grab MarioSSBBGrab(standing).png
Standing
MarioSSBBGrab(running).png
Running
MarioSSBBGrab(pivot).png
Pivot
Pummel MarioSSBBPummel.png
F-Throw MarioSSBBFThrow.png
B-Throw MarioSSBBBThrow(swing).png
Swing Collision
MarioSSBBBThrow.png
Throw
U-Throw MarioSSBBUThrow.png
D-Throw MarioSSBBDThrow.png
Floor (back) MarioSSBBFloor(backhit1).png
Hit 1
MarioSSBBFloor(backhit2).png
Hit 2
Floor (front) MarioSSBBFloor(fronthit1).png
Hit 1
MarioSSBBFloor(fronthit2).png
Hit 2
Floor (trip) MarioSSBBFloor(triphit1).png
Hit 1
MarioSSBBFloor(triphit2).png
Hit 2
Edge (<100%) MarioSSBBEdge(fast).png
Edge (100%+) MarioSSBBEdge(slow).png
Neutral Special
(Fireball)
The hitboxes of Mario's Fireball
Early
The hitboxes of Mario's Fireball.
Semi-early
MarioSSBBNS(after).png
After
Side Special
(Cape)
MarioSSBBSS(ground).png
Ground
MarioSSBBSS(air).png
Air
Up Special
(Super Jump Punch)
MarioSSBBUS(hit1).png
Hit 1
MarioSSBBUS(hits2-4).png
Hits 2-4
MarioSSBBUS(hits5-6).png
Hits 5-6
MarioSSBBUS(hit7).png
Hit 7
Down Special
(FLUDD)
MarioSSBBDS.png
Final Smash
(Mario Finale)
MarioSSBBFS.png

Notes

  • The angle of a hitbox is displayed as a line. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). Most presented angles assume the target is on the right of the attacker, unless the attack is obviously on the attacker's left.
  • A transcendent hitbox is denoted by a dashed border.
  • The colour of a hitbox is its type; the colour of its angle indicator and border is its effect.
  • The numbers represent each hitbox's damage and knockback (base knockback/knockback scaling), as well as whether the knockback is fixed.