Natural combo
A natural combo is a move composed of multiple parts; pressing the relevant button at the correct time will launch the next segment of the move, while not pressing the button will end the sequence. Despite the similar terminology, natural combos are not always combos; the sequence of attacks is not guaranteed to hit the opponent if the first hit connects due to techniques like SDI. In traditional fighting games, the equivalent would be a rekka.
The term is sometimes used interchangeably with neutral attack, its most common type; most characters will perform multiple attacks (such as Mario's jab, cross, kick), with some following into a rapid attack. Some characters, such as Snake, Bayonetta and Link, have natural combos using their tilts, aerials, or smashes, and some special moves, like Dancing Blade and Cross Slash, are natural combos as well.
List of natural combos
Neutral attacks
Character | Phases | Game(s) |
---|---|---|
Banjo & Kazooie | 3 / 2+infinite | |
Bayonetta | 5 | |
Bowser | 2 | |
Bowser Jr. | 2+infinite | |
Byleth | 3 / 2+infinite | |
Captain Falcon | 3+infinite | |
3 / 2+infinite | ||
Charizard | 3 | |
Cloud | 3 | |
Corrin | 3 / 2+infinite | |
Daisy | 2 | |
Dark Pit | 3 / 2+infinite | |
Dark Samus | 2 | |
Diddy Kong | 3+infinite | |
3 | ||
Donkey Kong | 2 | |
Dr. Mario | 3 | |
Duck Hunt | 3 / 2+infinite | |
Falco | 2+infinite | |
Fox | 2+infinite | |
Greninja | 3 / 2+infinite | |
Hero | 3 | |
Ice Climbers | 2 | |
Ike | 3 | |
Incineroar | 3 | |
Inkling | 3 / 2+infinite | |
Ivysaur | 2+infinite | |
Jigglypuff | 2 | |
Joker | 3 | |
Ken | 3 | |
King Dedede | 2+infinite | |
King K. Rool | 3 | |
Kirby | 2+infinite | |
Link | 3 / 2+infinite | |
3 | ||
Little Mac | 3 / 2+infinite | |
Lucario | 3 | |
Lucas | 3 | |
Lucina | 2 | |
Luigi | 3 | |
Mario | 3 | |
Marth | 2 | |
Mega Man | 3[1] | |
Meta Knight | infinite | |
Mewtwo | 1+infinite | |
Mii Brawler | 2+infinite | |
Mii Gunner | 3 | |
Mii Swordfighter | 3 | |
Min Min | 3 / 2+infinite[2] | |
Mr. Game & Watch | 1+infinite | |
Ness | 3 | |
Olimar | 2 | |
Pac-Man | 3 | |
Palutena | 1+infinite | |
Peach | 2 | |
Piranha Plant | 3 / 2+infinite | |
Pit | 3 / 2+infinite | |
R.O.B. | 2 | |
Richter | 2+infinite | |
Ridley | 3 / 2+infinite | |
Robin | 3 / 2+infinite[3] | |
Rosalina & Luma | 3 / 2+infinite | |
Ryu | 3 | |
Samus | 2 | |
Sheik | 2+infinite | |
Shulk | 3 | |
Simon | 2+infinite | |
Snake | 3 | |
Sonic | 3 | |
Squirtle | 3 | |
Terry | 3 | |
Toon Link | 3 | |
Villager | 2[4] | |
2+infinite | ||
Wario | 2 | |
Wii Fit Trainer | 3 | |
Wolf | 3 | |
Yoshi | 2 | |
Young Link | 3 / 2+infinite | |
Zelda | 1+infinite | |
Zero Suit Samus | 3 |
Other moves
Character | Move(s) | Phases | Game(s) |
---|---|---|---|
Banjo & Kazooie | Breegull Blaster | infinite | |
Bayonetta | forward tilt | 3 | |
forward aerial | 3 | ||
Heel Slide | 2[5] | ||
Chrom | Double-Edge Dance[6] | 4 | |
Cloud | Cross Slash[7] | 3 | |
Climhazzard | 2 | ||
Duck Hunt | Clay Shooting | 3 | |
Falco | Blaster | infinite | |
Fox | Blaster | infinite | |
Hero | forward tilt | 2 | |
Joker | Gun | infinite | |
Link | forward smash | 2 | |
Lucina | Dancing Blade[6] | 4 | |
Marth | Dancing Blade[6] | 4 | |
Mega Man | forward tilt | 2[1] | |
neutral aerial | |||
Meta Knight | forward tilt | 3 | |
Mii Brawler | Feint Jump | 2 | |
Soaring Axe Kick | 2 | ||
Min Min | Punch | 2[8] | |
Mr. Game & Watch | Chef | infinite | |
Pichu | Agility | 2 | |
Pikachu | Quick Attack | 2 | |
Piranha Plant | forward tilt | 2 | |
Richter | down tilt | 2 | |
Roy | Double-Edge Dance[6] | 4 | |
Shulk | Air Slash | 2 | |
Simon | down tilt | 2 | |
Snake | forward tilt | 2 | |
Toon Link | forward smash | 2 | |
Young Link | forward smash | 2 | |
Zero Suit Samus | Flip Jump | 2 [9] |
Notes
- ^ a b Mega Man's neutral attack, forward tilt, and neutral aerial are all considered part of the same natural combo.
- ^ Can also be performed with the special-move button.
- ^ If the Elwind or Arcfire tomes are depleted, Robin will be unable to use the rapid jab or normal jab finisher, respectively.
- ^ Villager's jab has two distinct parts but can be performed indefinitely.
- ^ In Ultimate, cannot use the second hit if the move hits a shield.
- ^ a b c d All hits after the first can be tilted up or down for different effects. 8 hits if character inputs down for final hit.
- ^ Cannot continue the combo if the move does not connect.
- ^ Can use both arms by tapping the attack button then the special-move button or vice versa, or both at once if A+B Smash is enabled.
- ^ In Smash 4 and Ultimate, Flip Jump will automatically activate the hit if the move ends on top of an opponent.