Super Smash Bros. 4

R.O.B. (SSB4)/Side special/Default

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< R.O.B. (SSB4)‎ | Side special
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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Arm Rotor.
Hitbox visualization showing R.O.B.'s Arm Rotor linking hits and reflector.
Hitbox visualization showing R.O.B.'s Arm Rotor final hit.
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Hitboxes

Looping hit rehits every 3 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit
0 0 1% 0 Sakurai angle 20 70 0 3.3 21 0.0 0.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 1% 0 Sakurai angle 20 70 0 3.3 1055 0.0 0.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 1% 0 AngleIcon145.png 20 70 0 4.3 1055 4.0 0.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
3 0 1% 0 AngleIcon120.png 20 70 0 3.3 21 -3.0 0.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
Final hit
0 0 3% 0 AngleIcon45.png 40 210 0 5.5 0 0.0 12.0 -4.0 1.0x 3.4x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Properties

Reflection bone 1055
Reflection radius 9
Reflection x position 6
Reflection x stretch -4
Reflection damage 1.5x
Reflection speed 1.3x
Reflection duration 1x
Max reflectable damage 50