Super Smash Bros. Ultimate

R.O.B. (SSBU)/Edge attack

Hitbox visualization showing R.O.B.'s ledge attack.
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Overview

R.O.B. lifts himself up and fires his thrusters forward, despite this, the hitbox only reaches to his base.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.0% 1.0   Standard 90 20 0   5.5 top 0.0 5.5 2.0 to -13.0 1.0× 1.0× 0%               Kick   All All            

Timing

Every time R.O.B. regrabs the ledge without touching the ground or being hit, the intangibility is reduced. It is portrayed below from a fresh ledge grab.

Intangibility 1-22
Hitbox 20-22
Interruptible 56
Animation length 58
                                                                                                                   
                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible