Ike (SSBU)/Down throw
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Ike down throw hurtbox and hitbox visualization | ||||
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Overview
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 4.0% | ![]() |
Forward | 75 | 120 | 0 | 0.0× | ![]() |
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Timing
If used at an edge, the opponent is pushed 2.5 units up and away when thrown, preventing certain characters from getting stage spiked underneath.
Invincibility | 1-40 |
---|---|
Hitbox | 35-39 |
Throw release | 40 |
Interruptible | 58 |
Animation length | 74 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |
Trivia
- Despite Ike stomping the opponent, the hitbox is considered a hand-type attack.
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