Talk:Min Min (SSBU)
Is this necessary yet?
We don't know anything about the ARMS fighter except that they're going to be in the game eventually. This whole page is just placeholder info, which isn't of much use as a draft. Can't the page just be created in the mainspace once we know who it actually is? ~ Serena Strawberry (talk) 20:04, May 14, 2020 (EDT)
- I'm pretty sure that Me and Son Daniel are probably saving the placeholder before the reveal of the ARMS fighter. We could contribute on the day of the reveal tho. S3AHAWK (talk) 20:54, May 14, 2020 (EDT)
- Having this draft can be beneficial for when the character is actually revealed. This way all we simply have to do is replace [ARMS character name] with the name of the actual character and mainspace it, rather than writing it all from scratch. It will be much faster this way. OmegαToαd64 • the Best Kαrter 20:59, May 14, 2020 (EDT)
- Not Serena Strawberry, but I agree. S3AHAWK (talk) 21:07, May 14, 2020 (EDT)
- Mmh, but I don't really see the need when it can just be copied over from another page and written in a matter of half an hour or so. It's not purposeless or anything, just not super necessary in my eyes. ~ Serena Strawberry (talk) 21:10, May 14, 2020 (EDT)
- Not Serena Strawberry, but I agree. S3AHAWK (talk) 21:07, May 14, 2020 (EDT)
- Having this draft can be beneficial for when the character is actually revealed. This way all we simply have to do is replace [ARMS character name] with the name of the actual character and mainspace it, rather than writing it all from scratch. It will be much faster this way. OmegαToαd64 • the Best Kαrter 20:59, May 14, 2020 (EDT)
voice clips?
Are we sure that Min Min's voice clips are new or if they are recycled from ARMS? Pratikmii03 (talk) 18:13, June 22, 2020 (EDT)
- We are unsure, and that's why I hid a notice saying not to add anything yet. Aidan, the Rurouni 19:29, June 22, 2020 (EDT)
- I can't 100% confirm this but no new clips stood out to me, and I main Min Min. She has 2 whole minutes of voice lines already, it might be enough to not need any new lines. https://www.youtube.com/watch?v=L9NqhEwj3Uc --Meester Tweester (talk) 05:05, June 23, 2020 (EDT)
Right Arm Nair damage values?
I think we need these listed? 8.40.205.54 17:24, July 2, 2020 (EDT)
- They are listed. 8.5% for Dragon, 12% for Megawatt, 6% for Ramram. --CanvasK (talk) 17:36, July 2, 2020 (EDT)
Suggestion: adjust the moveset section
Due to Min Min's unique control scheme, does anyone think that the moveset table should be changed? Perhaps putting all the Punch moves in a single row, or separating them into standard, held, and aerial versions? 0%Kamikazee (talk) 23:04, July 2, 2020 (EDT)
- if we do do this I think we need to say which moves perform the same, like group Side Special together with side tilt 8.40.205.54 23:16, July 2, 2020 (EDT)
Reverse immunity
I have been experimenting with Min Min, and I discovered that unlike other characters, Mario's Cape and Mii Swordfighter's Reversal Slash WON'T turn her around when she charges her forward smash. Not just this, but also for all other instances of Punch (i.e. held attack, side tilt, forward and back air), she won't be flipped during certain periods: the beginning frames of when the begins the attack (when her stance changes, but before her ARM extends), while her ARM is extending, when her ARM reaches its maximum length, while her ARM returns to her, and a few frames of lag she has after the ARM returns to her (I tested this by holding Shield during her tilt, and found that it was from when her ARM returned to before her shield popped up that she couldn't be flipped around). Maybe it could be incorporated somehow on her page? I myself am unsure how to go about wording it in such a way, however.
I only hope that this knowledge can come in handy in some way, especially to those who are still exploring Min Min's potential and possibilities. Thecontributor22 (talk) 20:43, July 3, 2020 (EDT)