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List of updates (SSBU)/8.0.0 changelog
From SmashWiki, the Super Smash Bros. wiki
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This is the list of known changes in version 8.0.0 of Super Smash Bros. Ultimate.
Mario
- Mario Finale:
Mario Finale deals more damage per hit (2% (early)/2.5% (clean)/3% (late) → 2.5%/3%/3.5%).
The fireballs' hitboxes stretch vertically (Y offset: 0u, -3u—3u), increasing their range and making the Final Smash harder to escape.
Kirby
- Dash attack:
Dash attack has less ending lag (FAF 60 → 52).
The clean hit has more knockback scaling (66 → 71).
- Down smash:
Down smash has less startup (frame 10 → 7), with its total duration reduced as well (FAF 54 → 51).
It has more knockback scaling (89 → 94).
Forward aerial's second and third hit deal more damage (3% → 4% (hit 2), 5% → 6% (hit 3); total: 12% → 14%), with base knockback on the third hit not fully compensated (30 → 24).
Back aerial's sweetspot has more knockback scaling (100 → 104).
Stone deals more knockback (65 base/70 scaling → 69/76 (aerial), 24 scaling → 30 (shockwave)).
Marth
Down smash's tipper deals more knockback (50 base → 57 (hit 1), 88 scaling → 92 (hit 2)).
Forward, back, and up aerials' closest hitboxes to the tip have been moved inward (Z offset: 3.5u → 2.5u (forward), 3.7u → 1.7u (back), 2u → 0.5u (up)), making the tipper hitboxes easier to land.
Corrin
- Forward smash:
It has gained a shieldstun multiplier of 1.6×, making it harder to punish.
This multiplier is coded only on the tipper hitbox, but is incorrectly applied to all hitboxes of the move.
The tipper deals more damage (15.2% → 16.7%) with no compensation on knockback, improving its KO potential.
The tipper consists of two hitboxes instead of one, which cover a wider area (Y offset: 0u → -0.4u/0.4u, Z offset: 0u → 0.4u/-0.4u), making it less likely to whiff due to the z-axis.
Forward aerial deals more damage (7.5% → 9%), with knockback scaling compensated (99 → 87).
Back aerial's clean hit deals more damage (11% → 12%) with no compensation on knockback, improving its KO potential.
Up aerial deals more damage (9% → 10%) with knockback scaling not fully compensated (99 → 97), improving its KO potential.
- Dragon Lunge:
The thrust has less ending lag if it doesn't pin to a surface (FAF 42 → 38).
Both kicks' clean hits have more knockback scaling (90 → 98).
Jumping out of the pin has much less ending lag (FAF 40 → 30).
King K. Rool
Belly Super Armor has more durability (14.01 HP → 18.01 HP), allowing it to withstand stronger attacks such as Falcon Punch from full durability, and improving its overall reliability. Considering the armor splitting damage between itself and King K. Rool, it's got effectively 36.02 HP.
- Dash attack:
The move has more knockback scaling (57 → 61 (clean), 48 → 55 (late)).
The clean hit has a longer duration, with the late hit's duration reduced accordingly (frames 7-11 (clean)/12-25 (late) → 7-14/15-25).
Up smash's first hit deals more damage (15% → 17%) without full compensation on knockback (32 base/95 scaling → 31/90), improving its KO potential.
Pummel has a larger hitbox (7u → 8u), allowing it to connect more consistently.
Back throw launches at a lower angle (45° → 35°), allowing it to KO around 20% earlier.
Crownerang has an increased armor threshold (6% → 12%).