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Super Smash Bros. Ultimate

List of updates (SSBU)/8.0.0 changelog

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This is the list of known changes in version 8.0.0 of Super Smash Bros. Ultimate.

Mario

  • Mario Finale:
    • Buff Mario Finale deals more damage per hit (2% (early)/2.5% (clean)/3% (late) → 2.5%/3%/3.5%).
    • Buff The fireballs' hitboxes stretch vertically (Y offset: 0u, -3u—3u), increasing their range and making the Final Smash harder to escape.

Kirby

  • Dash attack:
    • Buff Dash attack has less ending lag (FAF 60 → 52).
    • Buff The clean hit has more knockback scaling (66 → 71).
  • Down smash:
    • Buff Down smash has less startup (frame 10 → 7), with its total duration reduced as well (FAF 54 → 51).
    • Buff It has more knockback scaling (89 → 94).
  • Buff Forward aerial's second and third hit deal more damage (3% → 4% (hit 2), 5% → 6% (hit 3); total: 12% → 14%), with base knockback on the third hit not fully compensated (30 → 24).
  • Buff Back aerial's sweetspot has more knockback scaling (100 → 104).
  • Buff Stone deals more knockback (65 base/70 scaling → 69/76 (aerial), 24 scaling → 30 (shockwave)).

Marth

  • Buff Down smash's tipper deals more knockback (50 base → 57 (hit 1), 88 scaling → 92 (hit 2)).
  • Buff Forward, back, and up aerials' closest hitboxes to the tip have been moved inward (Z offset: 3.5u → 2.5u (forward), 3.7u → 1.7u (back), 2u → 0.5u (up)), making the tipper hitboxes easier to land.

Corrin

  • Forward smash:
    • Buff It has gained a shieldstun multiplier of 1.6×, making it harder to punish.
      • Bug introduced This multiplier is coded only on the tipper hitbox, but is incorrectly applied to all hitboxes of the move.
    • Buff The tipper deals more damage (15.2% → 16.7%) with no compensation on knockback, improving its KO potential.
    • Buff The tipper consists of two hitboxes instead of one, which cover a wider area (Y offset: 0u → -0.4u/0.4u, Z offset: 0u → 0.4u/-0.4u), making it less likely to whiff due to the z-axis.
  • Buff Forward aerial deals more damage (7.5% → 9%), with knockback scaling compensated (99 → 87).
  • Buff Back aerial's clean hit deals more damage (11% → 12%) with no compensation on knockback, improving its KO potential.
  • Buff Up aerial deals more damage (9% → 10%) with knockback scaling not fully compensated (99 → 97), improving its KO potential.
  • Dragon Lunge:
    • Buff The thrust has less ending lag if it doesn't pin to a surface (FAF 42 → 38).
    • Buff Both kicks' clean hits have more knockback scaling (90 → 98).
    • Buff Jumping out of the pin has much less ending lag (FAF 40 → 30).

King K. Rool

  • Buff Belly Super Armor has more durability (14.01 HP → 18.01 HP), allowing it to withstand stronger attacks such as Falcon Punch from full durability, and improving its overall reliability. Considering the armor splitting damage between itself and King K. Rool, it's got effectively 36.02 HP.
  • Dash attack:
    • Buff The move has more knockback scaling (57 → 61 (clean), 48 → 55 (late)).
    • Buff The clean hit has a longer duration, with the late hit's duration reduced accordingly (frames 7-11 (clean)/12-25 (late) → 7-14/15-25).
  • Buff Up smash's first hit deals more damage (15% → 17%) without full compensation on knockback (32 base/95 scaling → 31/90), improving its KO potential.
  • Buff Pummel has a larger hitbox (7u → 8u), allowing it to connect more consistently.
  • Buff Back throw launches at a lower angle (45° → 35°), allowing it to KO around 20% earlier.
  • Buff Crownerang has an increased armor threshold (6% → 12%).