Ness (SSB4)/Down throw
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Overview
Ness shoves his opponent into the ground, produces 5 fire rings which attack the opponent and then he throws the opponent diagonally forward. Combos into forward aerial and up aerial at lower percents, and leaves the opponent open to juggling at higher percents.
Update history
In the initial release of the game, down throw was identical to its Brawl counterpart, much like all of Ness' other throws. This made it a powerful combo throw regardless of the opponent's percent. This was quickly changed in update 1.0.4 however, as the fire hits deal less damage and the throw deals more knockback at higher percents, reducing its damage racking potential, as well as its followup potential at higher percents.
- The fire hits deal less damage (1% → 0.6%), making the throw deal less damage overall (9% → 7%).
- Down throw deals more knockback (90 (base), 30 (scaling) → 70/80), significantly hindering its followup potential at higher percents.
Throw and Hitbox Data
Hitboxes
Loops five times.
Throw
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 4% | Forwards | 70 | 80 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Timing
Invincibility | 1-8 |
---|---|
Hitboxes | 10-13, 14-17, 18-21, 22-25, 26-29 |
Throw Release | 30 |
Animation length | 49 |
Interruptible | 50 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Invincible |
Throw point |
|