Mr. Game & Watch (SSB4)/Neutral special/Default
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Overview
Update history
The pan has a larger hitbox (5.76u → 6.76u).
There is a longer gap between when another piece of food can be thrown (3 frames → 4).
Hitboxes
Frying pan
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 5% | 0 | ![]() |
60 | 30 | 0 | 6.76 | 0 | 0.0 | 7.4 | 8.0 | 1.0x | 1.0x | 0% | ![]() |
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Food
All four kinds of food have separate hitbox data but their hitboxes are all functionally identical.
Timing
Pan Hitbox | 18-20 |
---|---|
Food hitbox | 18-96 |
Animation length | 49 |
Interruptible | 50 |
Lag | ![]() |
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Projectile | ![]() |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Prop event |
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