Infinite
An Infinite is an inescapable technique that can be used to deal an infinite amount of damage.
Types of Infinites
There are a few Infinites of Infinites, grouped based on the way they are achieved.
- Singles Infinites are Infinites achieved in a 1v1 situation.
- Doubles Infinites are Infinites achieved in a 2v2 or 2v1 situation.
- Chain Grabs are Infinites that involve a series of throws, whether in a 1v1, 2v2, or 2v1 situation.
Infinites in Super Smash Bros
Singles Infinites
Doubles Infinites
Chain Grabs
Infinites in Super Smash Bros. Melee
Singles Infinites
Wobbling
The most famous Infinite, Wobbling, requires the Ice Climbers and involves Grabbing and Pummeling as the first Climber and Down Tilting with the second Climber in a rhythm of about 100 bpm.
Doubles Infinites
Chain Grabs
Infinites in Super Smash Bros. Brawl
Singles Infinites
Doubles Infinites
Chain Grabs
Infinites in Super Smash Bros. 4
Singles Infinites
Doubles Infinites
Chain Grabs
Infinites in Super Smash Bros. Ultimate
Singles Infinites
Ice Climbers Footstool Infinite
This Infinite requires the player to Desync the two and have the second Climber to Footstool the opponent as the first Climber hits the opponent with a singular Jab, then Directional Air Dodge infront of the opponent to reset the combo.
Doubles Infinites
Lazer-Grab Infinite
This Infinite involves a Falco and either a Bowser or Incineroar, where the Falco repeatedly uses Blaster on Bowser/Incineroar as they use either Flying Slam or Alolan Whip (depending on character). Requires Team Attack.
Ness Infinite
This Infinite, popularized by Alpharad, involves two Ness's to repeatedly use PSI Magnet on one or more opponents. Can also be used in a 1v1 situation if one of the Ness's is substituted for a solid wall.
Piranha Plant Infinite
This infinite involves two Piranha Plants performing a Rapid Jab on both sides of an opponent while they are in a situation where they can no longer move backwards, whether it being on the edges of a platform, being next to a wall, or something else.