List of bonuses

From SmashWiki, the Super Smash Bros. wiki
Revision as of 10:12, March 10, 2008 by smashwikia>Zmario
Jump to navigationJump to search
This article is about the points themselves. For the mode that encompasses them, see Bonus (mode).

Bonus Points are the amount of points awarded to a player due to the fact that they accomplished some feat. Most Bonuses award points, though some take them away.

Super Smash Bros.

Name Points Given Requirement
Acid Clear 1,500 Killed your opponent via the acid in Planet Zebes.
All Variations 15,000 Used every one of your character's moves at some point.
ARWING Clear 4,000 Killed your opponent via an Arwing in Sector Z.
Bros. Calamity 25,000 Killed one of the Mario Bros. before the other took damage.
Booby Trap 12,000 Won the match with a Motion-sensor Bomb.
Bumper Clear 11,000 Won the match using a Bumper.
Butterfly 10,000 Jumped whenever you touched the ground. (only in original Smash Bros.)
Cheap Shot -99 Overused a single move.
Comet Mystic 10,000 Finished the match while in the middle of being Star KO'd.
DK Defender 10,000 Defeated Giant DK without your allies dying.
DK Perfect 50,000 Defeated Giant DK without your allies taking damage.
Easy Clear 140,000 Cleared single-player mode on Easy difficulty.
Fighter Stance 100 Ended the match in mid-Taunt.
Full Power 5,000 Ended the match with zero damage.
Good Friend 8,000 Your ally didn't die in the Mario Bros. fight.
Hard Clear 280,000 Cleared single-player mode on Hard difficulty.
Hawk 18,000 Only used aerial attacks.
Heartthrob 17,000 Collected three Heart Containers in one match.
Heavy Damage 28,000 Won the match with over 200% damage.
Item Pitcher 10,000 Won the match by throwing an item.
Item Strike 20,000 Only used items to attack.
Item Throw 16,000 Only threw items when attained (all types)
Jackpot 3,330 Ended the match with all digits of your damage being the same (damage cannot be single-digit).
Judo Master 5,000 Only KO'd using throws.
Kirby Rank 25,000 Defeated the Kirby team in the order in which they appear.
Last Second 8,000 Won the match with less than one second left.
Lucky 3 9,990 Finished the match with 3:33 on the clock.
Mew Catch 15,000 Mew was released from a Poké Ball.
Mystic 7000 The match ended while on the recovery platform.
No Damage 15,000 Never took damage.
No Item 1,000 Never used an item.
No Miss 1 5,000 Didn't die in single-player mode's first level.
No Miss 2 10,000 Didn't die through single-player mode's second level.
No Miss 3 15,000 Didn't die through single-player mode's third level.
No Miss 4 20,000 Didn't die through single-player mode's fourth level.
No Miss 5 25,000 Didn't die through single-player mode's fifth level.
No Miss 6 30,000 Didn't die through single-player mode's sixth level.
No Miss 7 35,000 Didn't die through single-player mode's seventh level.
No Miss 8 40,000 Didn't die through single-player mode's eighth level.
No Miss 9 45,000 Didn't die through single-player mode's ninth level.
No Miss 10 50,000 Didn't die through single-player mode's tenth level.
No Miss 11 55,000 Didn't die through single-player mode's eleventh level.
No Miss Clear 70,000 Never died in single-player mode.
Normal Clear 210,000 Cleared single-player mode on Normal difficulty.
Pacifist 60,000 Never hit your opponent.
Perfect 30,000 Got every target in the Target Test or boarded every platform in Board the Platforms.
Pokémon Finish 11,000 Won the match via a Poké Ball Pokémon.
Throw Down 2000 Won the match by using a throw.
Shooter 12,000 Used only projectiles.
Shield Breaker 8,000 Broke your opponent's shield.
Single Move 8,000 Only one type of move ever hit your opponents.
Smash Mania 3,500 Only KO'd using Smashes.
Smash-less 5,000 Never used a smash attack.
Special Move 5,000 All moves that hit an opponent were special moves.
Speedster 10,000 Won the match in under thirty seconds.
Speed Demon 80,000 Beat single-player mode in under eight minutes.
Speed King 40,000 Beat single-player mode in under twenty minutes. This is not awarded if Speed Demon is earned.
Star Clear 12,000 Finished the match while under the effect of a Starman.
Star Finish 10,000 Won the match via a Star KO.
Tornado Clear 3,000 Killed your opponent via the tornadoes in Hyrule Castle
Trickster 11,000 Star KO'd every member of a CPU Team.
True Friend 25,000 Your ally wasn't hit in the Mario Bros. fight.
Vegetarian 9,000 Ate three Maxim Tomatoes in one match.
Very Easy Clear 70,000 Cleared single-player mode on Very Easy difficulty.
Very Hard Clear 350,000 Cleared single-player mode on Very Hard difficulty.
Yoshi Rainbow 50,000 Killed the Yoshi Team in the order in which they appear.

Super Smash Bros. Melee

Name Points Given Requirement
150% Damage 1000 Took 150% Damage
200% Damage 3000 Took 200% Damage
250% Damage 7000 Took 250% Damage
300% Damage 10000 Took 300% Damage
350% Damage 15000 Took 350% Damage
All Ariel 4000 Used Only Standard Attacks
All Ground 6000 Used Only Ground Attacks
All on One 20000 Used All attacks except final blows on one enemy
All Variations 10000 Used all attack except final blows on all enemies
Backstabber 2000 High Percentage Attacks Dealt From Behind (70% or more)
Berserker 3500 Used 60 attacks in one minute
Bird of Prey 4000 Used only ariel attacks
Brawler 2000 Hit only with direct attacks
Clean Sweep 5000 All attacks were low attacks
Combo King 2500 Used many combos (average greater then 2.5)
Dedicated Specialist 3100 Used only one kind of special move
Exceptional Aim 4000 Hit with most attacks
First Strike 500 Delivered first attack of game
Flying Meteor 4000 Hit flying enemy with meteor attack
Heavy Damage 20000 Took more then 400% Damage
Juggler 1500 Struck a enemy many times while keeping them airborne
Lethal Weapon 7000 Hit with a variety of attacks
Meteor Clear 3000 Cleared Level with Meteor Attack
Meteor Master 8000 Every Meteor Attck KO an Opponent (Minimum of 2)
Meter Smash 800 KO'd a foe with a meteor smash
Meteor Survivor 2000 Succssfully recovered from a Meteor Smash
One-Two Punch 1800 Hit consecutively with all weak attacks.

Super Smash Bros. Brawl

SSBB has no Bonuses. Classic mode's points are determined by time remaining and damage.