Super Smash Bros. Brawl

Zero Suit Samus (SSBB)/Forward smash

< Zero Suit Samus (SSBB)
Revision as of 07:36, April 23, 2020 by EXemplary Logic (talk | contribs) (undoing misguided parameter)

Overview

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Hitboxes

Gun

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 10% 0   30 100 0 3.0 0 0.0 10.0 5.0 1.0x 1.0x 0%               Shock  
1 0 10% 0   30 100 0 3.5 0 0.0 9.0 12.0 1.0x 1.0x 0%               Shock  
Late hit
0 0 9% 0   30 100 0 3.0 42 0.0 0.0 0.0 1.0x 1.0x 0%               Shock  

Whip

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 6% 0   35 100 0 3.0 9 0.0 0.0 0.0 1.0x 0.5x 0%               Shock  
1 0 9% 0   35 100 0 4.0 7 0.0 0.0 0.0 1.0x 0.5x 0%               Shock  
2 0 11% 0   35 100 0 4.0 5 0.0 0.0 0.0 1.0x 0.5x 0%               Shock  
3 0 13% 0   35 100 0 4.0 3 0.0 0.0 0.0 1.0x 0.5x 0%               Shock  
Late hit
0 0 6% 0   30 100 0 3.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Shock  
1 0 6% 0   30 100 0 4.0 7 0.0 0.0 0.0 1.0x 1.0x 0%               Shock  
2 0 6% 0   30 100 0 4.0 5 0.0 0.0 0.0 1.0x 1.0x 0%               Shock  
3 0 6% 0   30 100 0 4.0 3 0.0 0.0 0.0 1.0x 1.0x 0%               Shock  

Timing

Charges between 12-13
Clean hit 20-21
Late hit 22-24
Animation length 65
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change