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Super Smash Bros. 4
Super Smash Bros. Ultimate

Hadoken

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Hadoken
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Hadoken in Ultimate.
User Ryu
Ken
Universe Street Fighter
Fires an energy wave from his palms. Holding down the button increases its speed and power.
—Description from Ultimate's Move List

Hadoken (波動拳, lit. Surge Fist) (also alternatively spelled Hadouken) is Ryu and Ken's neutral special move.

Overview

Ryu brings his palms back beside himself to cup them together, then thrusts them forward in an instant to shoot out a large energy projectile while announcing the technique's name. Only one Hadoken per player can be in play at any given time; attempting a second Hadoken if the first one is still active will result in them performing the animation with only a puff of harmless smoke appearing from their hands.

As with most of Ryu's special moves, performing specific direction inputs changes the properties of the Hadoken (this does not apply to Ken's variant). Each version has low speed and variable damage, and travels half of Final Destination's length; because of these properties, all variations of the Hadoken are ineffective at KOing, but good for racking up damage at range, useful in Ryu's tapped tilt combos, and can be used as a option to wall off opponent's approaches, albeit being less effective than other projectiles like Megavitamins due to the limit of one active Hadoken per player. Shooting the projectile midair gives Ryu a tiny amount of lift, like Mario's Cape; this does not occur if Ryu fails to produce a projectile due to another one being in play.

All versions of Hadoken have extremely low priority and can be blocked by almost any attack, including extremely weak projectiles, which makes Hadokens easy to counter at a distance. Additionally, the projectile can miss certain crouching or prone characters due to its traveling height, while a select few can even run directly under one (such as Little Mac).

Ken, who is Ryu's Echo Fighter, shares this move. Aesthetically, his version has a slightly different shape and contains an image of his hands. Compared to Ryu, Ken's Hadoken is weaker, and its speed is less controllable; additionally, he does not have access to the Shakunetsu Hadoken.

Standard Hadoken

Standard Hadoken.
A projectile from a world-class fighting game. Hold down the button to vary how fast it travels. It’ll disappear after a set distance.
—In-Game Tip

Pressing only the special button performs the standard Hadoken, a small blue energy projectile, while Ryu voices out "Hadoken!" in a slightly stern voice. The damage and speed at which the projectile moves can be altered based on how long the button is held. It deals 5-6%, with low enough knockback that it can jab reset opponents.

Input Hadoken

Input Hadoken. Note the slightly larger size compared to the standard attack's projectile.
Quickly input down, down-forward, forward for 1.25x power. You might have to practice a bit to really figure out howtodo a Hadoken.
—In-Game Tip

Inputting the original arcade input for the move (down, down forward, forward, attack/special) makes Ryu perform a stronger Input Hadoken, with him voicing out the attack with a fiercer voice. The projectile becomes slightly larger and minutely stronger in the process, doing 6-7% damage, but still travels slowly with similar range as the original. The attack emits a tiny spark if the player successfully inputs it correctly, similar to the spark seen by fastfalling fighters. Ryu can also perform this while in standby after breaking the Smash Ball.

Shakunetsu Hadoken

Shakunetsu Hadoken, performed on Ganondorf.
Input back, down-back, down, down-forward, forward to unleash a fiery Shakunetsu Hadoken that can deal multiple hits.
—In-Game Tip

Performing the move while moving the control stick in a semicircle towards the direction Ryu is facing (back, down back, down, down forward, forward, attack/special) will unleash a Shakunetsu Hadoken (灼熱波動拳, Scorching Heat Surge Fist). Ryu voices out "Shakunetsu!" as this Hadoken is unleashed. This variation is colored bright orange, deals multiple hits and flame damage before exploding upon hitting an opponent. The projectile deals a total of 7-8%; like other versions of the move, however, its knockback is weak and distance unchanged. The first hit doesn't make the opponent flinch, making it possible for them to shield the rest of the attack.

True to the series, Ken is unable to perform this attack, instead using Oosoto Mawashi Geri (大外回し蹴り, Big Outer Roundhouse Kick), a roundhouse kick from Super Street Fighter II Turbo. This move can be cancelled into his Inazuma Kick (稲妻かかと割り, Lightning Flash Heel Splitter), a heel-dropping axe kick on either hit or during the move's startup by holding the attack button.

Canceling

Both Ryu and Ken can perform a Hadoken out of some normal attacks, a mechanic known in their home series as special-cancelling. By pressing the special button or doing the command input after connecting with a normal attack, Ryu and Ken will cancel the endlag of the normal attack and perform a Hadoken. The normal attacks that can be canceled include the first two hits of neutral attack, tapped and held down-tilt, tapped up-tilt, and proximity forward-tilt and held neutral attack (in Ultimate), to name a few. This allows them to deal extra damage in combos, improving their punish game.

In Ultimate, the command variants of Hadoken can thenselves be cancelled into their user's Final Smash if close enough to an opponent.

Copy Ability (Kirby)

Kirby performing the standard Hadoken.

Kirby can also perform all versions of the Hadoken once he Inhales Ryu or Ken, by inputting the same motion on the control stick. He voices out all attacks like Ryu as well, albeit in his more lighthearted voice; attempting to shoot a Hadoken while one is still in play makes Kirby voice out a short "Hoh!", unlike Ryu, who simply scoffs. Kirby can also perform the inputted and Shakunetsu Hadoken variants while in standby after breaking the Smash Ball. Interestingly, Kirby has different voice clips for Ryu and Ken's versions of Hadoken.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Hadoken
Hadoken
"Super Smash Bros. for Nintendo 3DSFire an energy wave from your palms. Move the Circle Pad as shown to power it up. (Pad icon: Down and front)
Super Smash Bros. for Wii UFire an energy wave from your palms. Move the Control Stick as shown to power it up.
(Stick icon: Down and front) "
  1. Hadoken: Default

Like the other DLC characters, Ryu lacks custom move variations.

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Gallery

Trivia

  • The Input Hadoken (including the Shakunetsu Hadoken) can still be performed while in Final Smash standby mode, making Ryu and Ken (and Kirby with Ryu/Ken's Copy Ability) the only fighters who can use a neutral special move in standby after breaking the Smash Ball, barring glitches and disc load delay.
  • Kirby's appearance with Ryu's Copy Ability resembles Fighter Kirby, which in turn pays homage to Ryu. Various games allow Kirby to perform some of Ryu's other attacks, like the Shoryuken (as "Rising Break") and Tatsumaki Senpukyaku (as "Aerial Spin Kick"), and both Kirby's Return to Dream Land and Kirby Triple Deluxe allow Kirby to fire the Instant Mega Force Blast using the traditional Hadoken command, which is called "Hadou-Shot" in Japan.