Samus (SSB)

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This article is about Samus' appearance in Super Smash Bros. For other uses, see Samus Aran.
Samus Aran
Samus
MetroidSymbol.svg
Universe Metroid
Appears in SSB
SSBM
SSBB
Availability Starter
Tier Bottom (11)


Samus Aran (サムス・アラン, Samusu Aran) is a starter character in Super Smash Bros., Super Smash Bros. Melee and Super Smash Bros. Brawl. Samus is a heavy, yet floaty, character with a quick dash and decent recovery.

Description

Samus Aran is the toughest bounty hunter in the galaxy. Using a special suit powered by the technology of the bird people which allows her to execute daring acrobatic feats, Samus pursues the airborne life form, Metroid, throughout the universe.

Works: Metroid (NES), Metroid II: Return of Samus (GB), Super Metroid (SNES)

Normal Moves

A Attacks

  • A Jab, 2-3%
  • AA Arm Thrust, 3-7%

Tilts

  • Foward A Roundhouse Kick, 4-12% (depends on angle)
  • Up A Leg drop, 3-8% (upwards), 5-13%(down)
  • Down A Sweep Kick, 5-13%

Smash Attacks

A move out of down air (z Cancelled) at low percentage), combos normally into forward aerial, depends on how many hits and percentage

Aerial attacks

comboes into other aerials at lower percentages

  • Uair Spiral Kick, -10%

sometimes combos into down aerial

  • Bair Back Kick, 4-14%

sex kick?

This shot is also used for comboing into an up b, charge b (sometimes), forward air (sometimes), Down Air (sometimes), neutral air (rarely), or back air (sometimes)

Throws

Other

  • Dash attack tackle (AKA as in the joke, the Whirlwind), 4-12%
  • Taunt, (honk sound, not taunt cancellable (with sound), same motion as in getting items in some Metroid Games 0%

Special Moves

Pros and Cons

Pros

Cons

  • Slow grab and laggy if it misses
  • Very bad roll

Techniques

Teleport

See teleport (SSB)

Bomb Recovery

In Melee, Samus can bomb jump to greatly extend her horizontal recovery. In SSB, Samus cannot bomb jump. However, using bombs and immediately DIing towards the stage aids in her horizontal recovery to a degree, although not nearly as much as bomb jump recovery does. Just remember that once you use a bomb, the double jump cannot be used until Samus lands.


Template:Metroid Smash