Super Smash Bros. Melee

Classic Mode (SSBM)

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The classic mode seen in Super Smash Bros. Melee.
Before a battle, these portraits are used for the character that the player is playing as...
...and the opponent that the player must defeat to advance forward.

Classic Mode is a 1-player mode in Super Smash Bros. Melee. Following a structure similar to that of the 1P Game mode from the original game, the player chooses a single character, stock, and difficulty level, then battles through 11 different stages, culminating in a final battle with Master Hand. In addition to standard battles, three bonus rounds are also included, allowing for players to further increase their score and potentially gain other rewards from the mode. If the player loses all of their stock, they can potentially continue, assuming their supply of gold allows for it.

While Classic Mode does have a fixed order concerning the themes of battles and the presence of bonus rounds, the characters the player may fight against or fight alongside of are randomized from a pool of characters; furthermore, the player's selected character will be excluded from inclusion as an opponent or ally, thus making mirror matches impossible.

Completing Classic Mode can yield a variety of rewards for the player, alongside all gold awarded for completing the various stages. The player's score is also recorded, assuming it has surpassed the previous high score for the character.

Classic Mode Stages

Stage 1

This stage is a regular 1 vs. 1 battle. There is a 5 minute time limit.

Foe Level Knockback given Knockback taken
Very Easy 0 0.60x 1.75x
Easy 2 0.85x 1.20x
Normal 4 1.00x 1.00x
Hard 7 1.00x 1.00x
Very Hard 9 1.20x 0.90x

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Types of battles

Regular battle

All characters except Ganondorf, Roy, and Mr. Game & Watch are eligible to fight the player throughout the mode's three 1-on-1 battles, with their home stages listed below. In this mode, neither Poké Floats nor any Past Stages are used. In Stage 1 on Very Hard Difficulty, the opponent will wear its third alternative costume. In Stage 7 on Hard or Very hard, the computer will usually try to avoid the player at all costs, sometimes by walking off the screen.

Some fights have unique music: Mewtwo's battle will play Poké Floats, Marth's battle will play Fire Emblem, Dr. Mario's battle will play Dr. Mario, and Young Link's battle will play Saria's Theme. The fight with Yoshi has a chance of playing Yoshi's Island N64 as its alternate music.

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! Giant Character ! Stage |- | Donkey Kong | Kongo Jungle |- | Mario | Princess Peach's Castle |- | Dr. Mario | Mushroom Kingdom |- | Luigi | Mushroom Kingdom II |- | Bowser | Fountain of Dreams |- | Captain Falcon | Mute City |- | Jigglypuff | Pokémon Stadium |- | Link | Great Bay |- | Yoshi | Yoshi's Story |- | Young Link | Temple |}

Multi-character battle

Just like the teams, and the giant characters the player fights, the multiple-character fight is picked randomly from a group that has already been predetermined by the game. This level consists of 10 multiples of 1 of 9 different characters. During the battle against 10 Donkey Kongs at Jungle Japes, Kongo Jungle will play.

Character (× 10) Stage
Donkey Kong Jungle Japes
Mario Rainbow Cruise
Luigi Mushroom Kingdom II
Captain Falcon Mute City
Jigglypuff Pokémon Stadium
Pichu Pokémon Stadium
Kirby Fountain of Dreams
Mr. Game & Watch Flat Zone
Ness Onett

Metal battle

All characters except Ganondorf, Roy, and Mr. Game and Watch are eligible to appear as a metal character in this 1-on-1 battle against the player. The stage will always be Battlefield, with the track Metal Battle playing.

Rewards

  • Clearing as Mario without using any continues will challenge the player to defeat Dr. Mario, where victory results in unlocking him.
  • Clearing with any character on any difficulty will challenge the player to defeat Jigglypuff, and beating it results in unlocking it.
  • Clearing with 10 characters will challenge the player to defeat Young Link, and beating him will unlock him.
  • Clearing with all starter characters will challenge the player to defeat Marth, and beating him will unlock him.
  • Clearing with Marth will challenge the player to defeat Roy, and beating him will unlock him.
  • Clearing with all 24 other characters will challenge the player to defeat Mr. Game & Watch, and beating him will unlock him.
  • Clearing with Mr. Game & Watch will unlock the Flat Zone stage.
  • Clearing with all characters gives the player the Donkey Kong Junior Trophy.
  • Clearing on Hard or Very Hard without using any continues gives the player a trophy of Master Hand.
  • Clearing on any difficulty with any character will give the player a trophy of the character used based on their appearance in one of their games. Both Zelda and Sheik's trophies are obtained simultaneously.

Trivia

  • Unusually, some characters do not appear in Classic Mode, despite having the required poses in the game's data.
    • Ganondorf can never appear as an enemy fighter, though he can potentially be an ally.
    • Mr. Game & Watch can only appear as an enemy in the multi-character fight for stage 8, though he can potentially be an ally.
    • Sheik never initially appears, and can only appear if Zelda transforms into her.
    • Zelda herself cannot appear as an ally.
    • Roy is completely absent and never spawns as an enemy or an ally.

See also