Sweet spot (Hitbox)
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The sweet spot of an attack is the area of the hitbox with the most desirable knockback effect - usually, the most powerful part of the attack. For example, the sweet spot for most of Roy's attacks is the area of his sword closest to his body, while Marth's is at the end of his blade. Sweet spots are critical to learn to master a character. Most sweet spots on moves come out straight away, e.g. the move has 2 hitboxes, one with a sweet spot and one very weak one. Notable sweet spot moves include:
- Captain Falcon's Knee Smash Forward aerial. The Knee is one of the best horizontal killers in the game, giving a massive knockback when sweet spotted and an electrified effect.
- All of Zelda's aerials save her neutral aerial and up aerial have sweet spots. Her forward and backward aerials are the famous Lightning Kicks, giving ridiculous knockback when sweetspotted, and her down aerial sweet spot is one of the most powerful spikes in the game.
- Meta Knight's Shuttle Loop has a big sweetspot in the middle of the rising up motion, whereby powerful horizontal knockback is given.
- The end of Wolf's Wolf Flash is a very visible sweet spot, electrifying the opponent and possibly spiking them.
- The end part of Zero Suit Samus's forward B Plasma Whip has a visible, fire imbued sweet spot.
- Mario's Forward Smash is notable for having the most visible sweet spot (the flame that he shoots out of his hand.
Sour spots
The exact opposite of a sweet spot, a sour spot is an area with the least powerful part of the attack, such the tip of Roy's blade.