Projectile
A projectile is any hitbox able to leave the user's damagable collision bubbles and move by itself, and most of them can be reflected. Ness' yoyo is an exception, as it is not classified as a projectile despite its glitch. All non-item projectile attacks in Melee are special attacks and throws, usually neutral B. Common examples of projectiles include: Falco's laser (neutral B), Samus' missiles (forward B) and Young Link's bombs (down B). An example of a throw projectile is Mewtwo's forward throw, which launches multiple tiny Shadow Balls which can damage any character.
A majority of characters in Melee have at least one projectile attack; the characters that don't are Captain Falcon, Donkey Kong, Ganondorf, Jigglypuff, Marth, and Roy. It is considered a disadvantage to not have a projectile, because projectiles are very useful in setting up an approach.
All projectile attacks will not create hit lag for the user. Most projectiles can be easily identified by attacking a metal box: if the character becomes metal, then the move is not a projectile.
Number of Projectiles per Character
This table includes all non-Final Smash projectiles for every character, as well as some important properties of each, such as whether it is a physical or energy projectile. Generally, energy-based projectiles are not affected by gravity and can be absorbed, while physical projectiles follow gravity and cannot be absorbed.
Character | Projectiles | Energy/Physical | Unique Properties |
---|---|---|---|
Bowser | Fire Breath | Energy | Can be tilted up and down. |
Captain Falcon | None. | ||
Diddy Kong | Peanut Popgun | Physical | Can be grabbed in midair. |
Banana Peel | Physical | Produces a banana peel. | |
Rocketbarrel Boost (when the barrels come off) | Physical | Has a random trajectory. | |
Donkey Kong | None. | ||
Dr. Mario | Megavitamins | Physical | |
Falco | Blaster | Energy | |
Reflector | Physical | Like other reflectors, can reflect projectiles, but oddly isn't considered a projectile itself. | |
Fox | Blaster | Energy | Does not cause flinching (except SSB) . |
Ganondorf | None. | ||
Ice Climbers | Ice Shot | Physical | Hugs the ground and can freeze opponents. |
Blizzard | Energy | Can freeze opponents. | |
Ike | None. | ||
Jigglypuff | None. | ||
King Dedede | Inhale (spit-out character) | Physical | |
Waddle Dee Toss | Physical | Affected by gravity, can be angled up and down, shortened or lengthened, and can randomly produce waddle doo's, gordos, and items. | |
Kirby | Inhale (spit-out character) | Physical | |
Final Cutter's shock wave | Energy | Hugs the ground. | |
May copy another character's projectile. | |||
Link | Boomerang/Gale Boomerang | Physical | Tries to return to Link. |
Bomb | Physical | Produces a bomb item. | |
Bow/Hero's Bow | Physical | ||
Lucas | PK Freeze | Energy | Affected by gravity and can be tilted forward and backwards. |
PK Fire | Energy | Large recoil. | |
PK Thunder | Energy | Controllable. | |
Lucario | Aura Sphere | Energy | |
Force Palm's aura | Energy | Cannot be reflected, so reflectors negate its damage. | |
Luigi | Fireball | Energy | |
Mario | Fireball | Energy | Affected by gravity. |
F.L.U.D.D. | Energy | Pushes opponents, does no damage. | |
Marth | None. | ||
Meta Knight | None. | ||
Mewtwo | Shadow Ball | Energy | Huge recoil when used fully charged. |
Mr. Game & Watch | Chef | Physical | |
Oil Panic (once absorbed three attacks, can dump oil on his opponents) | Physical | Cannot be reflected. | |
Ness | PK Flash | Energy | Affected by gravity and can be tilted forward and backwards. |
PK Fire | Energy | Creates gravity-affected fire pillar on impact, trajectory changes in midair. | |
PK Thunder | Energy | Controllable. | |
Olimar | Pikmin Throw | Physical | Pikmin latch onto target. |
Peach | Vegetable | Physical | Produces a vegetable item, Bob-omb, Mr. Saturn, or Beam Sword. |
Pichu | Thunder Jolt | Energy | Hugs the stage. |
Thunder | Energy | ||
Pikachu | Thunder Jolt | Energy | Hugs the stage. |
Thunder | Energy | ||
Pit | Palutena's Arrow | Energy | Controllable. |
Pokémon Trainer | Flamethrower (Charizard) | Energy | Can be tilted up and down. |
Rock Smash fragments (Charizard) | Physical | ||
Bullet Seed (Ivysaur) | Physical | ||
Razor Leaf (Ivysaur) | Physical | Can be tilted up and down and lengthened, but trajectory is fairly random. | |
Water Gun (Squirtle) | Energy | When charged, pushes opponents and does no damage unless uncharged. Can be tilted up and down. | |
R.O.B. | Robo Beam | Energy | Can reflect off surfaces at certain angles, can be tilted up and down. |
Gyro | Physical | Produces a Gyro item. | |
Roy | None. | ||
Samus | Charge Shot | Energy | |
Missile | Physical | Can fire a homing missile or super missile. | |
Bomb | Physical | ||
Shiek | Needle Storm | Physical | Can be tilted up and down. |
Snake | Hand Grenade | Physical | Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). |
C4 (when used in the air) | Physical | ||
Remote Missile | Physical | Controllable. | |
Cypher (once let go) | Physical | ||
Up smash | Physical | ||
Taunt | Physical | Affected by gravity. | |
Sonic | Spring Jump (aerial usage) | Physical | Can also be used as a recovery. |
Toon Link | Bow | Physical | |
Boomerang | Physical | Attempts to return to Toon Link. | |
Bomb | Physical | Produces a bomb item. | |
Wario | Wario Bike (once dismounted, can be thrown) | Physical | |
Wolf | Blaster | Energy | |
Yoshi | Egg Toss | Physical | Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). |
Young Link | Bow | Physical | |
Boomerang | Physical | Attempts to return to Young Link. | |
Bomb | Physical | Produces a bomb item. | |
Zelda | Din's Fire | Energy | Cannot be reflected, but reflectors will prevent the user from being hit. |
Zero Suit Samus | Paralyzer | Energy | Stuns opponent in place. |
Down Smash | Energy | Can be absorbed like a projectile, but oddly isn't considered one, similar to how the Fire Flower's fire works. |