Grab
A grab is any attack that cannot be blocked. The vast majority of grabs are performed by pressing Z, R+A or L+A. Once grabbed, a character can be pummeled with A or Z and thrown by tilting the Stick in one of the four standard directions. A grabbed character will automatically escape after a certain amount of time depending on their damage; higher damaged characters will be held longer. Damage inflicted upon the grabbed character will increase grab time, and any button input by the grabbed character will decrease grab time.
Once a throw is begun, the character cannot escape, with the exception of Kirby's forward and back throws. All throws grant 8 frames of good invincibility when started.
Some B attacks are specialized grabs. These are:
- Bowser's forward B in Melee (can grab in the air or at close range on the ground, can only throw forwards or backwards. No invincibility)
- Bowser's forward B in Brawl (can grab and suicide kill opponents)
- Yoshi's Neutral B (traps opponent in an egg, opponent takes half damage until they escape)
- Kirby's Neutral B (traps opponent in Kirby, opponent can wriggle to affect Kirby's movement)
- Captain Falcon's and Ganondorf's up Bs (grabs opponent in air and propels them away, can be done repeatedly if connects the first time)
- Ganondorf's side B in Brawl (grabs opponent and hit them to the ground)
- Wario's Neutral B (Wario bites his opponents, then throw them out).
- King Dedede's Neutral B (Works much like Kirby's Neutral B).
- Lucario's Side B is an energy attack at long range and is an Aura-powered grab at close range.
Some grabs also function as a recovery technique when used in midair. By pressing Z in midair, certain characters will extend a long-range grappling item. When used on the ground, these grabs have the longest range, but a lot of lag if the grab does not connect. In Melee, if the grab connects with a wall, the character will hang from that wall and can press Z again to be pulled up to where the end of the grab connected, allowing for second and third jumps to recover, known as wall-grapple. In Brawl, they will be shot to the nearest edge, making them tether recoveries. These include:
- Link, Toon Link and Young Link's Hookshot (and Link's Clawshot in Brawl)
- Samus' Grapple Beam
- Lucas's Rope Snake
In addition, there are several other ranged grabs, although they cannot be used as Tether Recoveries:
- Yoshi's tongue.
- Olimar's Pikmin, which dash forward and do the grabbing and throwing for him
- Zero Suit Samus' Paralyzer whip. (two of her specials are already Tether Recoveries)
Attacks in the Super Smash Bros. series | |
---|---|
Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |
Template:Initial Grab Range Melee grab ranges by character 1) Samus 2) Link 3) Young Link 4) Marth 5) Roy 6) Yoshi 7) Kirby 8) Sheik 9) Zelda 10) Falco 11) Jigglypuff 12) Mewtwo 13) Peach 14) Fox 15) Luigi 16) DK 17) Ice Climbers 18) Mr. Game & Watch 19) Ganondorf 20) Captain Falcon 21-22) Dr. Mario / Mario 23) Bowser 24) Pichu 25) Ness 26) Pikachu