Super Smash Bros. 4
Super Smash Bros. Ultimate

Dragon Ascent

From SmashWiki, the Super Smash Bros. wiki
Revision as of 10:53, July 23, 2019 by Aidanzapunk (talk | contribs) (Undid edit by Awesomelink234: this has nothing to do with that. if the move was renamed in Ultimate, then mentioning how the tips call it that "even in Ultimate" is completely redundant.)
Jump to navigationJump to search
ImageNeeded.png This article is in need of additional images.
The editor who added this tag suggests: origin, if one's possible
If you have a good image for this article, upload it here.
Move.png It has been suggested that this article should be moved to Dragon Ascent.
The reason given for the move is: NA name as of ultimate (Discuss)
Draconic Ascent
File:Corrin Dragon Ascent Ultimate.png
Corrin using Draconic Ascent in Super Smash Bros. Ultimate.
User Corrin
Universe Fire Emblem
Flies into the air, dealing damage while climbing. The direction can be controlled somewhat.
—Description from Ultimate's Move List

Draconic Ascent (翔竜翼, Soaring Dragon Wings), known as Dragon Ascent in PAL versions of Super Smash Bros. 4 and all English versions of Ultimate, is Corrin's up special move.

Description

Corrin activates Dragon Fang and sprouts wings from their back right before ascending into the air, accompanied with splashes of water, before spreading their wings at the end of the flight. While taking off or during ascension, any opponents caught in Corrin’s wings will be damaged and dragged along. Being in contact with an opponent at takeoff deals 4% damage, and the actual ascent can deal as much as 9% over multiple hitboxes (13% total). The move can potentially KO as high as 155%. The water created by the move's takeoff can push opponents if they're too far away to hit.

Before take-off, the angle of the ascent can be altered.

  • By default, Corrin will ascend moderately high (just over the height of a ground jump) upward and slightly forward. This angle has four stages, signaled by four different shots of water. The angle of each stage after the first can be altered by holding left or right, though the difference this makes while recovering is negligible.
  • If the player inputs in the opposite direction that Corrin is facing, the distance traveled will be higher than usual (almost as high as a ground+double jump) and straight upward. Attempting to input the opposite direction immediately will result in the ascent being reversed instead.
  • If the player inputs for Corrin to move forward, they will instead lose minor vertical height and gain better horizontal distance/speed.

Corrin has complete invincibility for a split second during the move's startup. With good timing, this can protect against edge-guarding and counter almost anything, including grabs. However, there are times via the aforementioned push effect, it's possible for the final hit to miss, especially if either guided improperly or if the victim uses Smash DI out of the other hits.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Draconic Ascent
Draconic Ascent
"Fly into the air and deal damage as you climb. The flight direction can be controlled somewhat."
  1. Draconic Ascent: Default.

Like the other DLC characters, Corrin lacks custom move variations.

Origin

In Fire Emblem Fates, the Nohr Prince and Nohr Princess classes have access to the skill Dragon Fang, which allows the user to transform parts of their body (if not currently wielding a Dragonstone) to attack. This move appears to be inspired by the overworld animation of the Dragon's movement (alternatively the Nohr Prince and Nohr Princess class lines' dragonstone animations) in which the user is shown using their wings for transportation.

Gallery

Trivia