Super Smash Bros. series

T-pose

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
A raw file for Captain Falcon's model in Melee.

A T-pose, sometimes known as a bind pose or reference pose, is the default unanimated state of a model in 3D graphics. This pose is often with all of a model's various parts straightened out or flattened for ease of animation. For most characters, this results in a pose where the legs are straight and the arms are pointing sideways in a T-shape.

Description

A raw file for Meta Knight's model in Brawl as shown in BRRES Viewer, where the smaller window displays the textures that belong to his model.

While a game is in development, character models are created and later textured; in this case, the bind pose acts as the best way to allow the development team to apply textures to character models, as it allows viewers to see most parts of the model's body with no obstructions. As expected, the Super Smash Bros. series is no exception to this "rule" of development, and players can potentially view the original bind poses using external programs, such as BRRES Viewer.

Link's bind pose in Super Smash Bros. for Wii U.

While the vast majority of characters in Smash use standard T-poses, certain characters have variants due to their body characteristics. Yoshi and R.O.B., for instance, have their arms extended in front of their bodies, while Ganondorf's armour in Melee forces him to take on an "A-pose" instead of a T-pose. In Super Smash Bros. 4, Link's bind pose depicts him in a battle-ready stance, slightly crouching forward with his left arm extended behind him.

Characters that use model effects for facial expressions (such as Sonic or Kirby) can have their facial expressions look unusual when forced into their bind pose. Sonic's eyes, for instance, will always appear closed, while Kirby's mouth will be forced into his standard "o" shape.

In gameplay

funny haha tpose.

Funny haha tpose

Gallery