Super Smash Bros. Ultimate

Jigglypuff (SSBU)

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This article is about Jigglypuff's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Jigglypuff.
Jigglypuff
in Super Smash Bros. Ultimate
Jigglypuff SSBU.png
PokemonSymbol.svg
Universe Pokémon
Other playable appearances in SSB
in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Puff Up
Jigglypuff (SSBU)
Jigglypuff can jump 5 times in the air and can move faster in the air than on the ground. Use Jigglypuff's great aerial ability to overwhelm your opponent! If you manage to land the down special Rest, you can powerfully launch your opponent.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Jigglypuff (プリン, Purin) is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018. Jigglypuff is classified as fighter #12.

As with previous games, Rachael Lillis's portrayal of Jigglypuff from 64 has been repurposed for the English version of Ultimate; Mika Kanai, Jigglypuff's voice actress from previous games and the Pokémon anime, reprises her role in the Japanese version with new voice clips.

How to unlock

Complete one of the following:

  • Play VS. matches, with Jigglypuff being the 15th character to be unlocked.
  • Clear Classic Mode with Kirby or any character in his unlock tree, being the second character unlocked after Ness.
  • Have Jigglypuff join the player's party in World of Light.

With the exception of the third method, Jigglypuff must then be defeated on Saffron City.

Changes from Super Smash Bros. 4

Due to its status as bottom tier in SSB4, Jigglypuff has been significantly buffed in the transition to Ultimate. Most notable direct changes are done to its aerial attacks - they have greatly reduced landing lag and endlag. This combined with improved airspeed allows Jigglypuff to flow its aerial attacks into another, significantly improving its damage output. In addition, some of its grounded moves are safer, Pound travels further than in SSB4 (although it still lacks in effectiveness compared to the versions in Melee and Brawl) and Rest gaining stronger knockback as well as it now being interruptible significantly earlier.

The biggest buffs to Jigglypuff, however, come from the reworked game mechanics in Ultimate. Changes to airdodges greatly improves Jigglypuff's ability to use its aerial kit much more efficiently, and notably regaining its strong edgeguarding capabilities. This combined with its improved aerials and mobility allows Jigglypuff to perform techniques like its renowned Wall of Pain more effectively. In addition, Jigglypuff arguably benefits the most from the weakening of the rage mechanic, which slightly improves Jigglypuff's otherwise abysmal endurance.

With all these changes, Jigglypuff is significantly more effective than in Brawl and SSB4, now becoming a proper glass cannon, although how viable it actually will be remains to be seen.

Aesthetics

  • Change As with all veterans returning from SSB4, Jigglypuff's model features a more subdued color scheme. It more closely resembles its appearance in recent mainline Pokémon titles as a result. Only its irises have retained some of their vibrancy, and they are more detailed than they were previously.
  • Change Jigglypuff is slightly more expressive, for example, now smiling when using certain neutral attacks as it did in games prior to SSB4 rather than looking surprised.
  • Change Jigglypuff's ears now fold slightly inward when using Rollout or Rest.
  • Change Jigglypuff has a new dash attack animation, with its face angled more towards the screen and its limbs more elegantly spread out.
  • Change Jigglypuff has an altered airdodge animation, where it poses more gracefully during the ending lag.
  • Change Side taunt is now much faster; over twice as fast. Up taunt is also slightly faster.
  • Change Jigglypuff has two new victory poses. In one, it jumps twice, spins around, and assumes a pose similar to its render from SSB4. In the other, it runs into the scene, does a backflip, and assumes a pose similar to its official art from Pokemon Yellow

Attributes

  • Buff Like all characters, Jigglypuff's jumpsquat animation now takes three frames to complete (down from 6).
  • Buff Jigglypuff dashes faster (1.155 → 1.271).
  • Buff Jigglypuff walks slightly faster (0.7 → 0.735).
  • Buff Jigglypuff's top air speed is faster (1.269 → 1.332).
  • Buff Jigglypuff reaches the peak of its jump faster.
  • Buff Jigglypuff arguably benefits most from the weakening of the rage mechanic, increasing its endurance.
  • Buff The changes to airdodges significantly improves Jigglypuff's effectiveness of its aerial attacks, making them much harder to avoid. Thanks to this, Jigglypuff regains it's very powerful edgeguarding capabilities.

Ground Attacks

  • Buff Jab 1 can lock, returning the capability previously in Brawl and Melee.
  • Change Jab 2 has more knockback, further differentiating its use from Jab 1.
  • Buff Dash attack has visibly more knockback at low percents, improving its safety on hit.
  • Buff Forward smash deals more damage: 15% clean/12% late → 16% clean/14% late.
  • Buff Forward smash does visibly more knockback, improving its KO potential.
  • Change Both the charging animation and the animation of the execution of Jigglypuff's forward smash have changed. Jigglypuff charges the move by holding its foot behind itself, and then swiftly swings its foot around to execute a roundhouse kick.
  • Buff Up smash damage deals more damage: 14% sweetspot/12% sourspot → 15% sweetspot/13% sourspot
  • Change Down smash's launch angle has been altered, from sending opponents horizontally to slightly diagonally.

Aerial attacks

  • Buff All of Jigglypuff's aerials have less landing lag (Neutral: frame 15 → 9, Forward: 15 → 9, Back: 18 → 12, Up: 15 → 9, Down: 30 → 15).
  • Change Forward aerial has more knockback, increasing its KO potential but weakening its combo potential.
    • Buff However, the knockback increase improves it's usage for Wall of Pain.
  • Nerf Back aerial now turns Jigglypuff the other way, even when landing with the move, similarly to Marth's back aerial. This removes its ability to perform Wall of Pain.

Throws/other attacks

  • Change Jigglypuff now pummels with its foot, dealing less damage (3.1% → 1.3%) but increasing its speed.
  • Nerf Jigglypuff's dash and pivot grabs have slightly more startup, and all grabs have more ending lag.
  • Nerf Up throw damage deals less damage: 10% → 8%
  • Buff Down throw's first hit deals more damage: 4% → 6%

Special Moves

  • Rollout:
    • Buff Rollout deals more damage: 6%-14% → 10%-20%
    • Buff Rollout's rebound animation is much faster.
    • Buff Rollout has greatly reduced endlag.
    • Buff When using an uncharged Rollout, Jigglypuff will only roll once, significantly speeding up the animation.
    • Buff Jigglypuff is able to move in freefall after hitting an opponent with Rollout in the air, like in Brawl.
    • Nerf Rollout can no longer be held indefinitely; Jigglypuff will eventually begin moving on its own.
  • Pound:
    • Buff Pound has reduced endlag when used in the air, allowing for true combos into other moves, including Rest.
      • Buff This also improves Jigglypuff's recovery after using Pound.
  • Sing:
    • Buff Sing has reduced endlag.
    • Buff Sing is slightly faster, improving its safety.
    • Buff Sing has slightly more range.
  • Rest:
    • Buff When Rest hits, it is now interruptible as soon as Jigglypuff opens its eyes.
    • Buff On whiff, Rest is still interruptible only slightly later, as Jigglypuff first looks around.
    • Buff With crouch cancelling becoming much stronger, Jigglypuff can potentially land Rest on opponents who hit it out of a crouch.
    • Nerf Because of the universal changes of not being able to run through opponents, Rest can no longer hit out of a walk or run anymore.
    • Change Rest now triggers Special Zoom upon connecting.
  • Puff Up:
    • Change Puff Up is now much faster than the previous games. When it ends, Jigglypuff aesthetically "pops", and then deflates to normal size, mimicking a balloon. Jigglypuff additionally shrinks considerably faster at the end. It also has an angry expression while inflating, resembling the face the Jigglypuff from the anime makes when someone falls asleep.
    • Buff The damage of Puff Up, previously 17% in a single hit, has now been split into two hits that deal 10% and 25% damage, respectively.

Classic Mode: All Original, All 64

Jigglypuff fights the cast of the original Super Smash Bros..

Round Opponent Stage Music
1 Link Hyrule Castle Overworld Theme - The Legend of Zelda (64)
2 Mario Peach's Castle Ground Theme - Super Mario Bros. (64)
3 Yoshi and Samus Super Happy Tree Yoshi's Story (64)
4 Kirby and Fox Dream Land Gourmet Race (64)
5 Pikachu Saffron City Main Theme - Pokémon Red & Pokémon Blue (64)
6 Luigi, Captain Falcon, Ness, and Jigglypuff Battlefield Final Destination - Super Smash Bros.
Bonus Stage
Final Giant Donkey Kong Kongo Jungle (Ω form) Jungle Level (64)

Note: Every stage plays a track from Super Smash Bros.. Due to Planet Zebes and Sector Z being the only N64 stages that didn't return, Samus and Fox had to be paired with Yoshi and Kirby respectively.

Role in World of Light

Although Jigglypuff does not appear in the World of Light opening cutscene, it was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

Alternate costumes

Jigglypuff Palette (SSBU).png

Gallery

Character Showcase Video

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Trivia

  • Jigglypuff is the only character who travels to Super Happy Tree in Classic Mode.