List of bonuses
Bonus points are the amount of points awarded to a player for accomplishing some feat during a match. Most bonuses award points, though some can instead revoke them. They are kept as a character-individual high score in the 1P Game of Super Smash Bros. and the Classic Mode, Adventure Mode, and All-Star Mode of Super Smash Bros. Melee. They are also awarded after Versus mode matches in Melee (except for when the match is forfeited), and they serve as a determinant of the winner in the Bonus mode.
In the tables below, a multiplication sign after the amount of points indicates that the bonus may be awarded multiple times.
Super Smash Bros.
There are 56 unique bonuses in SSB. Bonuses are only obtained in the 1P Game.
Name | Points Given | Requirement |
---|---|---|
Acid Clear | 1,500 | The opponent was KO'd via the acid in Planet Zebes. |
All Variations | 15,000 | Hit with all tilts, smashes, and aerials. |
ARWING Clear | 4,000 | The opponent was KO'd via an Arwing in Sector Z. |
Bros. Calamity | 25,000 | KO'd Luigi of the Mario Bros. before hitting Mario. |
Booby Trap (JPN: 00 Agent) |
12,000 | Won the match with a Motion-sensor Bomb. |
Bumper Clear | 11,000 | Won the match using a Bumper. |
Cheap Shot (JPN: Cheap Play) |
-99 | Used one type of move in over 35% of attacks (not given if Single Move or Special Move is earned). |
Comet Mystic | 10,000 | Finished the match while in the middle of being Star KO'd or Screen KO'd. |
DK Defender (JPN: Kong Defender) |
10,000 | Defeated Giant DK without any allies being KO'd. |
DK Perfect | 50,000 | Defeated Giant DK without any allies taking damage. |
Easy Clear | 140,000 | Cleared the 1P Game on Easy difficulty. |
Fighter Stance (JPN: Appeal) |
100 | Ended the match in mid-taunt. |
Full Power | 5,000 | Ended the match with 0% damage. |
Good Friend (JPN: Friendship) |
8,000 | Defeated the Mario Bros. without the player's ally being KO'd. |
Hard Clear | 280,000 | Cleared the 1P Game on Hard difficulty. |
Hawk (JPN: Butterfly) |
18,000 | Only used aerial attacks. |
Heartthrob | 17,000 | Collected at least three Heart Containers in one match. |
Heavy Damage | 28,000 | Cleared a stage with over 200% damage. |
Item Pitcher | 10,000 | Cleared a stage by KOing the opponent with a thrown item. |
Item Strike | 20,000 | Only used items to attack. |
Item Throw | 16,000 | Always threw items; never used them in any other way. |
Jackpot | 3,330 | Cleared a stage with a multi-digit percentage with the same digits (for example, 44% or 111%). |
Judo Master (JPN: Judo Warrior) |
5,000 | Only KO'd opponents using throws. |
Kirby Ranks (JPN: Kirby Flash) |
25,000 | Defeated the Kirby Team in the order in which they appeared. |
Last Second | 8,000 | Cleared a stage with only one second left. |
Lucky 3 | 9,990 | Cleared a stage with 3:33 on the clock. |
Mew Catch (JPN: Mew Get) |
15,000 | Mew was released from a Poké Ball at any moment during the match. A Clefairy emulating its effect does not count. |
Mystic | 7,000 | Cleared a stage while on a revival platform. |
No Damage | 15,000 | Cleared a stage without taking any damage. |
No Damage Clear | 400,000 | Cleared the entire 1P Game without taking any damage. |
No Item | 1,000 | Never used an item. |
No Miss | 5,000× | Have not yet lost a stocked life in any stage of the 1P Game. This bonus is counted from the first stage onward, and the multiplier rises by one for each stage passed (×2 for the second stage, ×3 for the third stage, and so on). The bonus stops being given once the player is KO'd and uses up a stock, and is not counted again throughout the rest of the game. |
No Miss Clear | 70,000 | Never lost a life in the entire 1P Game. This bonus can be lost at the end of 1P Game as the "No Miss" bonus stops being given once the player is KO'd and uses up a stock and is not counted again for the rest of the game. This bonus is only earned if the "No Miss" bonus is done eleven times — once for all stages. |
Normal Clear | 210,000 | Cleared the 1P Game on Normal difficulty. |
Pacifist (JPN: Anti-War) |
60,000 | Cleared a stage without damaging the opponent. |
Perfect | 30,000 | Cleared the Break the Targets or Board the Platforms bonus stages. When clearing Race to the Finish without taking damage, the player receives the "No Damage" bonus instead. |
Pokémon Finish | 11,000 | Cleared a stage through a Poké Ball Pokémon's attack. |
Shooter | 12,000 | Used only projectiles to attack. |
Shield Breaker | 8,000 | Broke an opponent's shield. |
Single Move | 8,000 | Only damaged opponents with one move. |
Smash Mania | 3,500 | Only knocked out opponents using smash attacks. |
Smash-less | 5,000 | Cleared a stage without using smash attacks. |
Special Move | 5,000 | Used only special moves to attack. |
Speedster | 10,000 | Cleared a stage in under thirty seconds. |
Speed Demon | 80,000 | Cleared the 1P Game in under eight minutes. |
Speed King | 40,000 | Cleared the 1P Game in under twenty minutes. (Not given if Speed Demon is earned.) |
Star Clear | 12,000 | Cleared a stage while under the effect of a Starman or Hammer. |
Star Finish | 10,000 | Cleared a stage via a Star KO or Screen KO. |
Throw Down (JPN: Throw Finish) |
2,000 | Cleared a stage by KOing the opponent with a throw. |
Tornado Clear | 3,000 | The opponent was knocked out via the tornadoes in Hyrule Castle. |
Trickster | 11,000 | Star KO'd and Screen KO'd every member of a team. |
True Friend | 25,000 | Defeated the Mario Bros. without the player's ally taking damage or being KO'd. |
Vegetarian | 9,000 | Ate at least three Maxim Tomatoes in one match. |
Very Easy Clear | 70,000 | Cleared the 1P Game on Very Easy difficulty. |
Very Hard Clear | 350,000 | Cleared the 1P Game on Very Hard difficulty. |
Yoshi Rainbow | 50,000 | Knocked out the Yoshi Team in the order in which they appear. |
Super Smash Bros. Melee
There are 249 unique bonuses in Melee. Earning every bonus at least once gives the player the Diskun trophy.
Name | Points Given | Requirement |
---|---|---|
Bird of Prey | 4,000 | Only used aerial attacks. |
Combo King | 2,500 | Used many combos (average combo counter being 2.5 or greater). |
Juggler | 1,500 | Struck an enemy several times while keeping them airborne. |
Backstabber | 2,000 | Attacked from behind often (70% of the time). |
Sweeper | 2,500 | Most attacks were low attacks. |
Clean Sweep | 5,000 | Only used low attacks (such as down tilts and down smashes). |
Meteor Smash | 800× | Knocked out a foe using a meteor smash. |
Meteor Clear | 3,000 | Cleared a stage with a meteor smash. |
Meteor Master | 8,000 | Every time an attack with a meteor smash was used, it hit and KO'd an opponent (minimum of 2). |
Meteor Survivor | 2,000× | Successfully recovered from a meteor smash after being hit by one while airborne. Does not necessarily need to be via meteor canceling. |
Flying Meteor | 4,000× | Hit a reeling enemy with a meteor smash. |
Exceptional Aim | 4,000 | Hit with most attacks. |
Perfect Aim | 10,000 | Never missed (at least 8 attacks per minute). |
All Ground | 6,000 | Hit the opponent with all standard ground attacks at least once. |
All Aerial | 4,000 | Hit the opponent with all standard aerial attacks at least once. |
All Variations | 10,000 | Used all attacks during the fight. |
All on One | 20,000 | Used all attacks except final blows on one enemy. |
Lethal Weapon | 7,000 | Hit opponents using a wide variety of attacks. One known way to get the bonus is by using all aerial, smash and special attacks on an enemy, without missing with any of them and without using any other attacks. |
Berserker | 3,500 | Used 60 attacks within one minute (on average). |
Smash King | 3,000 | Used many smash attacks (50% or more of all hits). |
Smash Maniac | 3,500 | Used only smash attacks. |
Smash-less | 1,500 | Used no smash attacks. |
Specialist | 2,200 | Used only special moves. |
Dedicated Specialist | 3,100 | Only used one move, which was a special move. |
One-Two Punch | 1,800 | Hit consecutively with an entire neutral combo. |
First Strike | 500 | Delivered the first attack of the match. |
150% Damage | 1,000 | Survived to over 150% damage in a single stock. Not valid in Team Battles. Earned even if the hit that brought the player to 150% KO'd them. |
200% Damage | 3,000 | Survived to over 200% damage in a single stock. Same stipulations as other X% Damage bonuses. |
250% Damage | 7,000 | Survived to over 250% damage in a single stock. Same stipulations as other X% Damage bonuses. |
300% Damage | 10,000 | Survived to over 300% damage in a single stock. Same stipulations as other X% Damage bonuses. |
350% Damage | 15,000 | Survived to over 350% damage in a single stock. Same stipulations as other X% Damage bonuses. |
Heavy Damage | 20,000 | Survived to over 400% damage in a single stock. Same stipulations as other X% Damage bonuses. |
Sniper | 2,000 | Hit only with projectile attacks. |
Brawler | 2,000 | Only used direct attacks (as opposed to projectiles). |
Precise Aim | 10,000 | All attacks hit immediately after execution (that is, they all hit on the same frame the hitboxes appeared). |
Pitcher | 6,000 | Fought with only grabs and throws. |
Butterfingers | -500 | Most grabs failed. |
All Thumbs | -1,500 | Failed all attempted dash grabs (4 minimum). |
Cuddly Bear | 2,000 | Performed at least 3 grabs, but did not pummel or throw. |
Compass Tosser | 3,500 | Used all four throws on enemies. |
Throw Down | 2,500 | Cleared a stage with a throw. |
Pummeler | 1,500 | Did a lot of damage by pummeling. |
Fists of Fury | 2,500 | When grabbing other characters, always pummeled, never threw. |
Close Call | 2,000 | Threw an enemy just before they escaped from the player's grab. |
Opportunist | -1,000 | Didn't attack for a time of 30 seconds. |
Spectator | -2,500 | Spent a long time on a slanted surface. |
Statue | 500 | Barely moved horizontally at all. |
Never Look Back | 5,000 | Never changed directions. |
Stiff Knees | 300 | Never crouched. |
Run, Don't Walk | 6,500 | Never walked (except for very small distances). |
Ambler | 2,500 | Walked a lot. |
No Hurry | 1,000 | Never dashed. Despite the description stating "Always walked; never ran.", it can be earned alongside the Run, Don't Walk bonus if the player doesn't move at all. |
Marathon Man | 2,000 | Ran a lot. |
Eagle | 1500 | Spent a lot of time in the air. |
Aerialist | 2,500 | Never jumped from the ground; used only midair jumps. |
Acrobat | 3,000 | Did a midair jump during every air trip. |
Cement Shoes | 4,000 | Never jumped in any way. |
Head Banger | 800 | Hit walls a lot (3 or more times a minute). |
Elbow Room | 2,000 | Bumped into or pushed opponents a lot (overlaps opponents 1/30 or more of the time). |
Power Shielder | 5,000 | Powershielded at least 3 times in one minute. Powershielding projectiles does not count. |
Shield Buster | 2,500× | Broke an opponent's shield. |
Shattered Shield | -1,000× | Got shield broken. |
Shield Stupidity | -2,000× | Broke the player's own shield. |
Shield Saver | 500 | Dropped shield just before it broke (has 3 HP or less remaining). |
Skid Master | 1,000 | Skidded at least 9 feet in one minute. |
Rock Climber | 800 | Hung from edges at least 4 times in one minute. |
Edge Hog | 2,500× | Prevented an enemy from grabbing an edge by grabbing it first. |
Cliff Hanger | 2,000 | Hung off ledges several times before being KO'd. |
Life on the Edge | 800× | After being knocked off, grabbed an edge without using a midair jump. |
Poser | 2,000 | Taunted often (6 or more times in one minute). |
Poser Poseur | 500× | Taunted one second after someone else does. |
Poser Power | 700× | Attacked an opponent with a taunt. As with the Poser KO bonus, only Luigi can earn this. |
Pose Breaker | 800× | Hit a taunting opponent with a weak attack. |
Instant Poser | 100× | Taunted within one second after KOing an opponent. |
Control Freak | 1,000 | Tapped the Control Stick twice as fast as the second-fastest tapper. |
Button Masher | 700 | Pressed buttons twice as fast as the second-fastest presser. |
Button Holder | 4,000 | Held down the A or B button for the entire match. |
Rock Steady | 3,000 | Did not fall down (that is, did not ever get knocked down on the ground). |
Pratfaller | 1,500 | Always landed face up. Not to be confused with Prat Falling. |
Face Planter | 1,500 | Always landed face down. |
Twinkle Toes | 2,500 | Succeeded on every attempt to absorb damage (such as techs, powershielding, etc.). |
Floor Diver | 1,500 | Dropped through soft platforms often (about 12 times a minute). |
No R 4 U | 300 | Didn't press either L or R. |
Climactic Clash | 1,200× | Hit the same enemy with progressively stronger blows (such as hitting with a neutral attack, then a tilt, and then a smash attack or a strong special attack). |
Floored | 300 | Took a lot of damage (over 50%) from floors, such as the Mute City track. |
Punching Bag | 100 | Got knocked back and forth by two enemies (at least 28% damage taken in one combo by opponents on opposite sides). |
Stale Moves | -2,000 | Used the same attack constantly. Defined as 40% or more of one's attacks being the same move, unless less than 16 attacks total were used or a single-move bonus is earned. |
Blind Eye | 3,000 | Was always hit from behind. |
Crowd Favorite | 2,500 | The crowd cheered for the player. |
Master of Suspense | 2,500 | Surprised the crowd a lot (3 or more times a minute). |
Lost in Space | 2,000 | Spent at least 25% of the total match time in the magnifying glass. |
Lost Luggage | 3,000 | Spent time in a magnifying glass on all four sides of the screen. |
Half-Minute Man | 2,500 | Beat the stage within 30 seconds. |
Pacifist | 3,000 | Never attacked, including missed attacks. |
Peaceful Warrior | 5,000 | Never attacked, but didn't lose the match. |
Moment of Silence | 3,000 | Took no damage for one minute. Not given if Impervious is earned. |
Impervious | 7,000 | Never took damage. |
Immortal | 5,000 | Was never knocked off the stage. |
Switzerland | 12,000 | Never attacked (including misses) and never took any damage. |
Predator | -1,500 | Frequently attacked opponents with high damage. Can be earned even in team battles, but players can avoid receiving this bonus by attacking "only" the fighters (including teammates) who have the lowest current damage value. Cannot be earned in a match that only has two players. |
Down, But Not Out | 2,000 | Fell all the way down but got back up the most in the match. |
Solar Being | 800 | Was only ever Star KO'd. |
Stalker | -1,000 | In three-player matches, attacked one specific opponent 80% of the time. In four-player matches, attacked one specific opponent 66% of the time. Not given in a two-player match, but given in team battles, even if there is only one opponent. |
Bully | -2,000 | Only KO'd one specific enemy (3 KOs minimum). Not given in a two-player match, but given in team battles, even if there is only one opponent. |
Coward | -500 | Spent a long time away from opponents. |
In the Fray | 2,000 | Average distance to foe was very small. |
Friendly Foe | 3,000 | Never pushed an opponent. |
Center Stage | 2,000 | Spent most of the time in the middle of the stage. |
Merciful Master | 3,000 | Won without KOing anybody. |
Star KO | 300× | Star KO'd the enemy. |
Rocket KO | 5,000 | Star KO'd all opponents on a team. |
Wimpy KO | 4,000× | KO'd a foe with a weak attack. |
Bull's-eye KO | 800× | KO'd an opponent with a shooting item. |
Poser KO | 5,000× | KO'd an opponent with a taunt. Only Luigi can earn this bonus since he's the only character who has a hazardous taunt. |
Cheap KO | 500× | KO'd an enemy from behind. |
Bank-Shot KO | 3,000× | KO'd an opponent with a reflected item. |
Timely KO | 3,500× | KO'd an enemy with less than five seconds left. |
Special KO | ×800 | KO'd a foe by using a special attack. |
Hangman's KO | 2,000× | KO'd an opponent that was hanging from an edge. |
KO 64 | 640× | KO'd an opponent with 64% damage. |
Bubble-Blast KO | 1,200× | KO'd an opponent who was in a hoop. |
Sacrificial KO | 1,500× | KO'd both an enemy and themselves with a single attack. |
Avenger KO | 2,500× | KO'd an opponent 5 seconds after the player was KO'd by them. |
Double KO | 2,000× | KO'd two enemies with one attack. |
Triple KO | 4,000× | KO'd three opponents with one attack. |
Quadruple KO | 8,000× | KO'd four opponents with one attack. |
Quintuple KO | 15,000× | KO'd five opponents with one attack. |
Dead-Weight KO | 4,000× | KO'd an opponent by grabbing a Goomba, Koopa Troopa, Paratroopa, ReDead, Octorok, Like Like, Topi or Polar Bear and throwing it at them; while these enemies commonly only appear in Adventure Mode, they can also occasionally spawn from container items in any other game modes. In the case of Koopas, throwing their shells also counts. |
Kiss-the-Floor KO | 1,000× | Launched an opponent onto a damaging floor for a KO. |
Assisted KO | 1,500× | Enemy was KO'd by a stage hazard (such as an Arwing at Corneria or a car at Onett). |
Foresight | 500× | Got Screen KO'd. |
First to Fall | -1,000 | First one to be KO'd after the match began (VS. Mode). |
Cliff Diver | 500 | After grabbing a ledge, let go of it and fell. |
Quitter | -1,000× | Fell off the stage without using a double or triple jump to recover. |
Shameful Fall | -1,500× | At less than 50%, got KO'd by a foe with over 100% damage. |
World Traveler | 2,000 | Got KO'd off all four sides of the screen. |
Ground Pounded | 500× | Got KO'd by landing on a damaging floor. |
Environmental Hazard | 1,000× | Got KO'd by a part of the stage environment. |
Angelic | 2,000 | Ended the match while standing on a revival platform. |
Magnified Finish | 1,000 | Ended the match while in a magnifying glass. |
Fighter Stance | 500 | Ended the match while taunting. |
Mystic | 2,000 | Ended the match while offscreen. |
Shooting Star | 1,500 | Ended match as a star (by being Star KO'd). |
Lucky Number Seven | 3,000 | Finished a stage with :07 left. |
Last Second | 5,000 | Finished a stage with one second left. |
Lucky Threes | 3,330 | Finished a stage with 3:33 left. |
Jackpot | 1,110 | Damage at end was composed of only one digit (such as 44% or 111%). |
Full Power | 2,000 | Ended the match with 0% damage. |
Item-less | 1,800 | Never used items. |
Item Specialist | 2,000 | Only hit with items. |
Item Chucker | 3,000 | Attacked only by throwing items. |
Item Smasher | 3,000 | Used only smash attacks with battering items. |
Capsule KO | 800× | KO'd an enemy with a Capsule. |
Carrier KO | 800× | KO'd a foe with a container item (other than a Capsule). |
Weight Lifter | 1,500 | Frequently held heavy items. |
Item Catcher | 1,000× | Caught a thrown item. |
Reciprocator | 2,000× | Caught an item that an enemy threw and threw it back. |
Item Self-Destruct | -1,000 | SD'd because of an item. |
Triple Items | 3,000 | Used the same items three or more times in a row (such as three Fire Flowers). Earned even if just one kind of item is set on in a Melee. |
Minimalist | 1,500 | Spent the least time holding items of all players.* |
Materialist | 100 | Spent the most time holding items of all players.* |
Item Hog | 4,000 | Used at least 10 different kinds of items. |
Item Collector | 4,000 | Collected all items that appeared. |
Connoisseur | 3,000 | Got every kind of food that appeared. |
Gourmet | 2,000 | Used only food items (3 or more). |
Battering Ram | 1,500 | Used only battering items (3 or more). Hammers also count. Picking up a container (Crate, Barrel, or Capsule) disables the bonus. |
Straight Shooter | 1,500 | Used only shooting items (3 or more). |
Wimp | 1,500 | Used only recovery items (3 or more). |
Shape Shifter | 1,500 | Used only transformation items (3 or more). |
Chuck Wagon | 1,500 | Used only throwing items (3 or more). |
Parasol Finish | 1,600 | Was parachuting with the Parasol at match's end. |
Gardener Finish | 2,000 | Put a flower on an enemy's head at match's end (timed matches only). |
Flower Finish | 1,700 | Was flowered when the match ended. |
Super Scoper | 2,000 | Did 100% damage or more by firing a Super Scope. Can be earned by using multiple Super Scopes (and is nearly always necessary, as only one isn't enough to do 100% damage without using the Infinite Super Scope Glitch). |
Screwed Up | 2,000 | Held a Screw Attack for 30 seconds or more. |
Screw-Attack KO | 2,500× | Used a thrown Screw Attack to KO an enemy. |
Warp Star KO | 1,000× | KO'd a foe using a Warp Star. |
Mycologist | 2,500 | Got 3 or more Mushrooms. |
Mario Maniac | 8,000 | Used only Mushrooms, Fire Flowers, and Starmen. |
Metal KO | 800× | KO'd a foe while being metal. |
Freezie KO | 2,000× | KO'd an enemy with a Freezie. |
Flipper KO | 2,000× | KO'd enemy with a Flipper. |
Mr. Saturn Fan | 3,000 | Only item used was Mr. Saturn. |
Mrs. Saturn | 1,500 | Held a specific Mr. Saturn for 30 seconds or more. |
Saturn Siblings | 4,000 | Got 3 or more individual Mr. Saturns. |
Saturn Ringer | 4,000 | Caught a Mr. Saturn thrown at the player. |
Giant KO | 600× | KO'd a foe while giant. |
Tiny KO | 2,500× | KO'd a foe while tiny. |
Invisible KO | 800× | KO'd a foe while being invisible. |
Bunny-Hood Blast | 1,200× | KO'd someone while wearing a Bunny Hood. |
Vegetarian | 1,800 | Ate 2 or more Maxim Tomatoes. |
Heartthrob | 2,800 | Got 2 or more Heart Containers. |
Invincible Finish | 1,200 | Ended match while being invincible. |
Invincible KO | 800× | KO'd a foe while being invincible. |
Beam Swordsman | 800× | KO'd a foe by using a Beam Sword. |
Home-Run King | 600× | KO'd a foe using a Home-Run Bat. |
Laser Marksman | 4,000 | Hit with every blast from a Ray Gun. |
Flame Thrower | 1,600 | Got a 10 combo or higher with the Fire Flower. |
Hammer Throw | 1,500 | Successfully dropped a Hammer. To do this, a player holding a Hammer must tumble by an attack and drop it by pressing the Z button on the frame they start falling after the tumble. One of the hardest bonuses to earn in the game. |
Headless Hammer | 2,500 | Grabbed a Hammer and had its head fall off. |
Super Spy | 800× | KO'd someone with a Motion-Sensor Bomb. |
Bob-omb's Away | -500 | Got KO'd by a wandering Bob-omb. |
Bob-omb Squad | 2,500× | Grabbed a Bob-omb just before it exploded (right after the Bob-omb stops wandering around) without being hurt by it. |
Pokémon KO | 1,000× | KO'd a foe with a Poké Ball Pokémon. |
Mew Catcher | 10,000 | Mew appeared from a thrown Poké Ball. |
Celebi Catcher | 8,000 | Celebi appeared from a thrown Poké Ball. |
Goomba KO | 100× | KO'd a Goomba. Stepping on them counts. |
Koopa KO | 200× | KO'd a Koopa. Knocking a Koopa into its shell does not count, nor does throwing a Koopa Shell off the screen; therefore this can only be achieved by a throw or a swallow by Yoshi or Kirby. |
Paratroopa KO | 300× | KO'd a Koopa Paratroopa. Like Koopas, reducing Paratroopas to a shell does not count. |
ReDead KO | 300× | KO'd a ReDead. |
Like-Like KO | 500× | KO'd a Like-Like. |
Octorok KO | 150× | KO'd an Octorok. |
Topi KO | 200× | KO'd a Topi. |
Polar Bear KO | 800× | KO'd a Polar Bear. |
Shy Guy KO | 20× | KO'd a Shy Guy at the Yoshi's Story stage. |
First Place | 1,000 | Finished in first place in a VS. match. |
Last Place | -1,000 | Finished in last place in time match (Versus Mode). |
Wire to Wire | 2,000 | Led in points for the whole match (Versus mode). |
Whipping Boy | -1,500 | Trailed in points for the whole match (Versus mode). |
KO Artist | 3,000 | Had twice the KOs of whoever had the second-most (at least 3) (Versus Mode). |
KO Master | 1,500 | Had the most KOs (Versus Mode). |
Offensive Artist | 2,000 | Did twice the damage of whoever did the second-most (at least 300) (Versus Mode). |
Offensive Master | 1,000 | Did the most damage (Versus Mode). |
Frequent Faller | -1,000 | Had twice the Falls of whoever had the second-most (at least 3) (VS. Mode). |
Fall Guy | -500 | Had the most falls (Versus Mode). |
Self-Destructor | -2,000 | Had twice the self-destructs of whoever had the second-most (at least 3) (Versus Mode). |
Master of Disaster | -1,000 | Had the most self-destructs (Versus Mode). |
KOs | 500× | Counts each KO (Versus Mode). |
Falls | -500× | Counts each fall (Versus Mode). |
SDs | -500× | Counts each self-destruct (Versus Mode). |
Target Master | 30,000 | Smashed all targets in Target Test. |
Hobbyist | 1,000 | Got at least one trophy before the stage ended (Trophies dropped by enemies do not count) (Regular Matches). |
Collector | 30,000 | Snagged all trophies that appeared (Regular Matches). |
No-Damage Clear | 300,000 | Cleared Classic Mode, Adventure Mode, or All-Star Mode without taking any damage. |
No-Miss Clear | 10,000 | Cleared all levels without losing a single life (Regular Matches). |
Continuation | -20,000 | Cleared a Regular Match by continuing. |
Speedster | 10,000 | Cleared all levels quickly. (Not given if Speed Demon is earned.) |
Speed Demon | 20,000 | Cleared all levels very quickly. |
Melee Master | 100,000 | Cleared All-Star mode without using any of the Heart Containers. |
Classic Clear | 50,000 | Cleared Classic Mode. |
Adventure Clear | 50,000 | Cleared Adventure Mode. |
All-Star Clear | 50,000 | Cleared All-Star Mode. |
Very-Hard Clear | 200,000 | Cleared Very Hard mode. |
Crazy Hand KO | 80,000 | Defeated Crazy Hand in Classic mode. Counts even if the player uses the debug menu to autocomplete the stage once he appears. |
Luigi KO | 20 | Defeated Luigi in Adventure mode. |
Link Master | 30,000 | Defeated all five Links in Adventure mode. |
Giant Kirby KO | 10,000 | Defeated Giant Kirby in Adventure mode. |
Metal Bros. KO | 8,000 | KO'd the Metal Bros. in Adventure mode. |
Giga Bowser KO | 100,000 | Defeated Giga Bowser in Adventure mode. |
There are also additional bonuses only accessible via Action Replay. They are not required for obtaining the Diskun Trophy.
Name | Points Given | Requirement |
---|---|---|
Barrel Blast KO | 300× | Used a Barrel to KO someone. |
Crash & Burn | −500 | All meteor smashes missed. |
Deflector | 1,000 | N/A |
Green Shell Shooter | 800× | Caused damage twice or more with a Green Shell. |
Poolshark | 300× | Threw one enemy into another. |
Red Shell Shooter | 400× | Caused damage 3 or more times with a Red Shell. |
Ricochet Rifler | 800× | Deflected shot hit an enemy. |
Notes
- Because of a programming error in Melee, the Materialist and Minimalist bonuses are reversed: Materialist is actually awarded when a player spent the least amount of time holding items, while Minimalist is awarded when a player spent the greatest amount of time holding items.
- The Bull's-eye KO bonus can also be earned with a character's own chargeable projectile attack, such as a fully charged Shadow Ball or Charge Shot.
- Peach can earn the Parasol Finish bonus by using her own parasol; Samus, however, cannot earn the Screw-Attack KO bonus by using her up special to KO opponents.
- Meteor smash-related bonuses are awarded if the move used contains a meteor smash hitbox anywhere at all, regardless of whether the foe was KO'd or even hit by it. For example, Young Link's down aerial counts whether the opponent was hit by the meteor hitbox or not, and Kirby's down throw counts, as even though the throw itself is not a meteor, the first nine hits are. Spikes don't award such bonuses, as by definition they are not detected as meteor smashes, and items appear to never count.
- Another way to obtain the Dead-Weight KO bonus is by KOing an opponent with hitboxes that certain throws such as Mario's back throw temporarily place on their victim (thus hitting nearby opponents while being thrown).
- As Food and Maxim Tomatoes are considered food items and not recovery items in Melee, the only way to get the Wimp bonus is by using three or more Heart Containers as the only items. Therefore, it always overlaps with the Heartthrob bonus.
- If the player performs a 0-Second Melee, it is possible for one character to be rewarded both the First Place and Last Place bonuses.
- If Master Hand is used via the Name Entry glitch, he can get the Pacifist bonus even if he attacks. This occurs because the inputs for his attacks are not the same as other characters.
- As Luigi's taunt meteor smashes opponents and is also the only taunt capable of KOing opponents, Poser KO always overlaps with the Meteor Smash bonus.
- The "Switzerland" bonus is a reference to the landlocked European country of the same name, which has famously followed a strict policy of total neutrality since 1815.
- The "Rocket KO" bonus is a reference to the Team Rocket Trio, recurring villains in the Pokémon anime; in many episodes, the trio would be sent flying away into the sky by Pikachu, leaving behind a star when they vanished from sight.
- In the "Bonus Records" menu, the "Assisted KO" bonus incorrectly states, KO'd a foe with an item, when it is actually awarded when the enemy is KO'd by a stage hazard.
Super Smash Bros. Brawl
Solo Bonuses
Super Smash Bros. Brawl has no unique and specific bonuses like those of the previous installments. Instead, the Classic mode's points are only determined by time remaining and damage. However, clearing the mode without losing any lives awards the player bonus points, as well as additional points for whichever difficulty they cleared it on.
Name | Points Given | Requirement |
---|---|---|
Cleared On Easy | 10,000 | Cleared Classic or All-Star mode on Easy difficulty. |
Cleared On Normal | 40,000 | Cleared Classic or All-Star mode on Normal difficulty. |
Cleared On Hard | 100,000 | Cleared Classic or All-Star mode on Hard difficulty. |
Cleared On Very Hard | 250,000 | Cleared Classic or All-Star mode on Very Hard difficulty. |
Cleared On Intense | 500,000 | Cleared Classic or All-Star mode on Intense difficulty. |
Cleared With No Damage | 300,000 | Never took damage in Classic or All-Star mode. |
Cleared Without Losing a Life | 10,000 | Never lost a stocked life in Classic or All-Star mode. |
Damage | 100× | Dealt damage to an opponent; the total damage the player deals is multiplied by 100. If multiple enemies were faced, the total damage dealt to each is added together, before being multiplied by 100. |
Perfect! Level 1 | 1,000 | Got every target in Target Smash!! Level 1. |
Perfect! Level 2 | 8,000 | Got every target in Target Smash!! Level 2. |
Perfect! Level 3 | 20,000 | Got every target in Target Smash!! Level 3. |
Perfect! Level 4 | 50,000 | Got every target in Target Smash!! Level 4. |
Perfect! Level 5 | 100,000 | Got every target in Target Smash!! Level 5. |
Time Remaining | ≤30,000 | Cleared a stage in Classic mode with time remaining. The base amount of the bonus is 30,000 and it decreases by 100 for each second passed in the match timer. |
Used a Continue | 20,000 | Lost all stocked lives in Classic or All-Star mode and used a Continue. |