Home-Run Contest

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Mario, hitting Sandbag with a Home-run Bat.

The Home-run Contest is a minigame in which one must knock Sandbag as far as possible, usually with the Home-run Bat. The player has 10 seconds to rack up damage to lengthen the home-run. The most effective technique for getting a lot of damage really fast is known as bat dropping.

The player starts on a platform with a sandbag in the center, and the character about 1/3 of the way from the left of the platform facing right. Slightly to the left is a bat, which can be used to hit the bag extremely far. Hitting with the end of the bat, known as a tipper, makes the sandbag go farther than a mid hit, which goes farther than a close hit.

Hitting with the handle of the bat can cause what is known as a no-ping hit. A no-ping hit is used to hit the Sandbag a lot farther than a regular bat hit at damage percentages lower than about 120%. Using a no-ping hit when the Sandbag is only at 35% damage will send the Sandbag over 1000 feet (304.8 meters). It will always do 8% damage. Pichu, Pikachu, and Mr. Game and Watch can do a no-ping hit by walking next the bag, turning away from the bag, and swinging. The rest of the characters need the bag to be in the air to perform a no-ping hit. The characters that can't do a no-ping hit or it doesn't go farther than the baseball bat are Dr. Mario, Mario, Luigi, Donkey Kong, C. Falcon, and Ganondorf.

Prizes

In Super Smash Bros. Melee

In Super Smash Bros. Brawl

  • 300 meters/990 feet: Boo (Mario Tennis) sticker
  • 400 meters/1,200 feet: Clu Clu Land song
  • 500 meters/1,500 feet: Home-run Bat trophy
  • 5,000 meters/15,000 feet total: Bumper trophy
  • 8,000 meters/24,000 feet total: Xananab trophy
  • 10,000 meters/30,000 feet total: Shy Guy trophy
  • 12,500 meters/37,500 feet total: Ai no Uta (French Version) song
  • 15,000 meters/45,000 feet total: Golden Hammer trophy
  • Use every character in Home-run Contest to unlock the Sandbag trophy

Notes

  • In Super Smash Bros. Melee, there is a wall approximately 50 feet to the left of the platform (off screen) that the sandbag can bounce off of.
  • Also in Melee, changing the game language to Japanese makes the main platform slightly larger.
  • Olimar is given 3 purple Pikmin at the start of the Home-Run Contest. If he uses the Pikmin Pluck, he will just get more purple ones.

Moves that can hit farther than the Home-run Bat

Super Smash Bros. Melee

Hits farther than the bat at 120% or more damage.
Does 32 or 33%
Peach can harvest a bob-omb approximately every 1/300 times she uses down B.
Hits farther than the bat at about 90% or more
Does 38%
Hits farther than the bat at any % for Captain Falcon
Does 27% if right next to Sandbag
Hits farther than the bat when the Sandbag is at 175% or more.
Does 30%
Hits farther than the bat when the Sandbag is at 154% or more.
Does 30%
  • Ganondorf's Reverse Warlock Punch
Performed by jumping and throwing bat above the Sandbag, and landing of the opposite side of the Sandbag and punching while facing LEFT or while facing right while the sandbag is in the left (this is not reverse Warlock Punch but has the same knockback of the reverse Warlock Punch). Hits further because Ganondorf's Warlock Punch does more damage and knockback the hitbox by the head is hit
Hits farther than the bat when the Sandbag is at 56% or more
Does 32 or 34%
Hits farther than the bat when the Sandbag is at 95% or more.
Does 39%
Hits farther than the bat when the Sandbag is at 69% or more.
Does 28%
Hits farther than the bat when the Sandbag is at 138% or more.
Does 32%
Hits farther than the bat when the Sandbag is at 18% or more.
Does 50%
  • Roy's Flare Blade at 41% damage
Hits farther than the bat when the Sandbag is at 28% or more. Hits farther than the full Flare Blade at 120% or more.
Does 41%

Super Smash Bros Brawl

  • Mr. Game and Watch's #9 Judgement Hammer
Hits further than the bat at (?) %
Does 32%
This is somewhat ironic, as #9 Judgement was intended to emulate a swing from the bat
  • Mr. Game and Watch's fully-charged forward smash
Hits further than the bat at (?) %
Hits further than the #9 Judgement Hammer at ~200%
Does 25%
Hits further than the bat at around 100%
Does 32%
Generally performed after smash-throwing the bat upwards then charging the smash facing AWAY from the Sandbag
  • Ike's almost fully charged eruption (released in the exact frame)
Hits farther than the bat at (?) %
Does 39.5 %
Only used in co-op mode.
Hits further than the bat at (?) %
Does 29%
Generally performed after smash-throwing the bat upwards, waiting a little, then charging the smash
  • Donkey Kong's fully charged down smash (from hands, not arms)
Hits further than the bat at (?) %
Hits farther than his forward smash at ~267%
Does 25 %
Generally performed on the ground since it has almost the same knockback in the air and on the ground.
Hits further around 200+%
Does 29 %
Goes farther when hit with the body of the punch, facing left
  • Luigi's fully charged forward smash, aimed upward
Hits further than the bat at ~180%
Does 23%
Generally performed after lightly throwing the bat upwards then charging the smash, but has same knockback in the air and on the ground
Hits further than the bat at (?) %
Does 35%
Generally performed after smash-throwing the bat upwards then charging the smash facing AWAY from the Sandbag
Hits further at 195 %
Does 29%
Aerial hit [1]
  • Ganondorf's Reverse Warlock Punch
Hits further than the bat at about 150%
Does 36%
Generally performed after smash-throwing the bat upwards then performing the Reverse Warlock Punch
  • Captain Falcon's Reverse Falcon Punch
Hits further than the bat at (?) %
Does 28%
Generally performed after lightly throwing the bat upwards then performing the Reverse Falcon Punch
  • Bowser's fully charged forward smash
Hits farther than the bat at (?) %
Generally smashing the bat up, then charging the smash
Does 48%
Stronger at 270%
Does 25%
  • Peach's Bomb-omb
Hits further than the bat at (?) %
Does 38%
  • Mario's Cape multiplies the distance by about 1.5x
Only used in Co-op and BMO
Equal to +30% w/ regular hit

Changes in Super Smash Bros. Brawl

  • 2-player Co-Op is now supported, both in simultaneous and alternating modes, and can also be played online with a friend.
  • There is a shield around the platform which prevents the Sandbag from being knocked out without sufficient force. The shield is breakable, but it greatly lowers the difficulty of bringing the sandbag's damage up.
  • Bat drops are harder to do because A and Cstick grab items.
  • Knocking the sandbag to the platform's left will automatically result in zero distance.
  • Sandbag cannot be grabbed.
  • The home run contest stage is endless. But the measuring counter can only exceed 999999.9 m. This has been proven by hacking.

Additionally, the Home-Run Bat sports its own unique Smash attack animations, allowing Captain Falcon and Sheik to properly use it for the contest.

Subcategories

In competitive HRC, there are several subcategories, which use unique playing styles:

NBD: No Bat Drops. You can do everything except aerial batdrops. Grounded bat drops are allowed. Bat swing may be used.

BMO: B Moves Only. Only B Moves are allowed, and the last attack to hit the sandbag must be a B move. The bat can be used, so somewhat unique bat drops are utilized. Bat swing can not be used, as it counts as a forward smash.

NBA: No Bat Allowed. Arguably the strictest subcategory. The bat cannot be used to attack in any way. The bat can be picked up, as long as it is not used. NBA strats are usually unique, as it requires a completely different playing style. Bat swing can not be used.

NJA: No Jump Allowed. You can do anything but jump.

Links

GameFAQs: Home-Run Contest guide by SSKeeto

Home-Run Contest World Records (June '09) (final SSB DOJO!! update)

Examples of Subcategories by SSBMstuff: BMO ROB [2] NBA Samus [3]