Super Smash Bros. 4

Diddy Kong (SSB4)/Forward smash

Hitbox visualization showing Diddy Kong's forward smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 5% 0   0 100 28 4.5 22 5.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 5% 0   0 100 35 4.0 22 1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 5% 0   0 100 42 3.5 21 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
Hit 2
0 0 11% 0   40 116 0 4.5 16 5.0 0.0 0.0 1.0x 1.2x 0%               Punch  
1 0 11% 0   40 116 0 4.0 16 1.0 0.0 0.0 1.0x 1.2x 0%               Punch  
2 0 9% 0   40 116 0 3.5 15 0.0 0.0 0.0 1.0x 1.2x 0%               Punch  


Timing

Charges between 4-5
Hit 1 12-13
Hit 2 22-24
Interruptible 51
Animation length 74
                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible