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List of updates (SSB4)/1.0.6 changelog

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Information may change rapidly as it becomes available. All information in this article must be verifiable.

This is the list of known changes in version 1.0.6 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

General

  •   Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
  •   Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.

Stages

  •    Lylat Cruise edges changed for "slope" recoveries.

Charizard

  •   Up throw damage: 6%, 2% → 8%, 3%
  •   Rock Smash total damage: 23% → 29%
  •   Flare Blitz recoil damage: 4% → 5%
  •   Sweetspot and sourspot of forward aerial have been switched.

Dr. Mario

  •   Forward aerial (clean) damage: 15.68% → ~16.75%

Diddy Kong

  •   Up air damage: 8% → 6%
  •   Forward air damage: 12/10% → 10/8%
  •   Up throw damage: 10% → 8%
  •   Down throw damage: 7% → 6%
  •   Monkey Flip (kick) damage: 12/14% → 10/12%
  •   Monkey Flip (grab) damage: 12% → 10%
  •   Forward smash's ending lag increased.

Ganondorf

  •   Jab damage: 8% → 10%

Kirby

  •   Down throw damage: 6.6% → 10.2%
  •   Inhale can be canceled earlier.
  •   Up smash K.O.s 7% earlier.
  •   Down smash K.O.s 4% earlier.
  •   Kirby moves faster on the ground while charging Hammer.
  •   Hammer Flip has less ending lag.

Link

Lucina

  •   Forward aerial damage: 8.075% → ~8.575%
  •   Down tilt damage: 8.075% → ~8.575%
  •   Forward smash damage: 14.725% → ~15.275%
  •   Down smash (second hit) damage: 13.775% → ~14.275%
  •   Shield Breaker damage: 8.075% → ~8.575%
  •   Shield Breaker (full charge) damage: 21.85% → ~22.85%

Luigi

  •   Fireball now does 1% less damage at far range.

Mii Brawler

  •   Forward aerial damage: 4%, 6% → 3%, 5%
  •   Back aerial damage: 12% → ~10%

Mii Swordfighter

  •   Down tilt damage: 6% → 8%
  •   Neutral aerial damage: 5% → 8%

Pac-Man

  •   Trampoline can no longer be effected by Pocket.
  •   The animation for grabbing is faster.

Pikachu

  •   Ledge grab animation's length has been standardized.

R.O.B.

  •   Up throw does less knockback.

Robin

  •   The wind repeating hits of jab do less knockback.

Robin

  •   The wind repeating hits of jab do less knockback.
  •   Tomes do not disappear when landing on platforms.

Rosalina & Luma

  •   Luma health: 52 HP → 48 HP

Samus

  •   Homing missiles travel much faster.
  •   Forward tilt's sweetspot deals more damage: 7/8% → 8/9%.

Sheik

  •   Back aerial damage: 11/10% → 8/7%

Yoshi

  •   Ledge attack has less ending lag.

Sonic

  •   Back throw does less knockback.

Wii Fit Trainer

  •   Up aerial damage: 11% → 10%

Zelda

  •   Forward smash connects properly in more situations.
  •   Phantom stays out for longer.
  •   Phantoms cannot be respawned for an additional three seconds.

References

SmashBoards Thread