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A little late, but here's Mario's appearance!
When making Smash Bros., you have to make Mario again. Modelling, motion, programming, sound, effects, parameters.
Explanation of these terms:
Modelling: The appearance, shape, and structure of a character's body
Motion: Jumps and punches, and other such character animations
Programming: How the character runs and operates in the game
Sound: Voice and sound effects
Effects: Graphic effects such as smoke, spray, and light
Parameters: Running speed and falling speed, and other attack configurations
Since Mario is the most basic character, to an extent, this determines the nature of the game. So, everything is somewhat based off Mario.
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