SSBU Icon.png

Samus (SSBU)/Neutral special

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Charge Shot.
Hitbox visualization showing Samus's neutral special, Charge Shot, at maximum charge.
Hitbox visualization showing Samus's neutral special, Charge Shot, at minimum charge.

Overview

Update History

  3.0.0

  •   Charge Shot deals significantly less shield damage.

Hitboxes

Charge Shot's damage, shield damage, base knockback, knockback scaling, and radius are linearly scaled from the minimum charge hitbox to the maximum charge hitbox for every charge frame.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Minimum Charge
0 0 0 5.0% -2.5   Standard 14 42 0   1.9 top 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Maximum charge
0 0 0 28.0% -7.0   Standard 46 50 0   8.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Not fully charged

The move takes 13 frames to initiate before it can fire or start charging, and can be charge-canceled after this period. The timings listed below are without this initiation period. Charge-canceling also incurs 4 frames of lag before the selected action.

Hitbox 3-62
Interruptible 32
Animation length 54
                                                                                                                                                     
                                                                                                                                                     

Fully charged

This data includes the startup period, as it is unlikely to release the Charge Shot at maximum charge from the charge animation.

Hitbox 16-75
Interruptible 61
Animation length 74
                                                                                                                                                     
                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Prop event
 
Interruptible

Parameters

Move

Total charge time 112 frames
Minimum recoil speed after shot -0.1
Maximum recoil speed after shot -0.8

Shot

Lifetime 60 frames
Minimum speed 1.6
Maximum speed 3.3
Minimum graphics size multiplier 0.3
Maximum graphics size multiplier 1
Can pierce opponents? No