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Dr. Mario (SSBU)/Forward aerial

Hitbox visualization showing Dr. Mario's forward aerial. Model scaling issues might put the hitboxes too close to Dr. Mario.
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Overview

Dr. Mario punches downwards in front of him. It lasts for 6 frames, with the first and last frame being an early and late hit respectively. When hit cleanly, it's one of the strongest forward aerials in the game due to its excellent damage and knockback. However, the early and late hits are significantly weaker and hitbox duration is shorter, making the move weaker and harder to land, respectively. It also has high ending lag and can't autocancel in a short hop. It's also tied with down aerial for the slowest startups of his attacks and his moveset, and it's his slowest attack overall.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 10.0% 0   Standard 30 95 0   3.0 arml 3.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Clean hit
0 0 0 15.0% 0   Standard 30 102 0   4.0 shoulderl 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 15.0% 0   Standard 30 102 0   4.6 arml 3.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 9.0% 0   Standard 20 95 0   4.0 shoulderl 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 9.0% 0   Standard 20 95 0   4.6 arml 3.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
The damage values are untouched before being affected by Dr. Mario's damage multiplier.

Timing

Attack

Initial autocancel 1-2
Early hit 16
Clean hit 17-20
Late hit 21
Ending autocancel 43-
Interruptible 60
Animation length 72
                                                                                                                                               
                                                                                                                                               

Landing lag

Interruptible 18
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible