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Iron Warrior (talk | contribs) |
(→Attributes: I added the new falling speed of Luigi) |
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*{{nerf|Luigi's [[walking speed|walks]] slightly slower (1.1 → 1.08).}} | *{{nerf|Luigi's [[walking speed|walks]] slightly slower (1.1 → 1.08).}} | ||
*{{nerf|Luigi is lighter (100 → 97).}} | *{{nerf|Luigi is lighter (100 → 97).}} | ||
*{{change|Luigi falls slower (1.6 →1.22).}} | |||
*{{buff|Luigi's traction is lower (0.025 → 0.022), although it is still the lowest. Compared with the returning veterans, however, Luigi's traction is higher, making it easier to punish out of shield.}} | *{{buff|Luigi's traction is lower (0.025 → 0.022), although it is still the lowest. Compared with the returning veterans, however, Luigi's traction is higher, making it easier to punish out of shield.}} | ||
*{{nerf|The loss of [[wavedashing]] has adversely affected Luigi far more than any other character. It greatly limits Luigi's ability to approach, which (combined with his poor mobility and terrible reach) causes Luigi to perform significantly less effectively overall in ''Brawl'''s more defensive environment. Considering his very poor mobility, his traction now does more harm than good.}} | *{{nerf|The loss of [[wavedashing]] has Te adversely affected Luigi far more than any other character. It greatly limits Luigi's ability to approach, which (combined with his poor mobility and terrible reach) causes Luigi to perform significantly less effectively overall in ''Brawl'''s more defensive environment. Considering his very poor mobility, his traction now does more harm than good.}} | ||
*{{change|Luigi now has the ability to [[crawl]], though it doesn't reduce his height enough to give it real practical use.}} | *{{change|Luigi now has the ability to [[crawl]], though it doesn't reduce his height enough to give it real practical use.}} | ||
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