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Super Smash Bros. in competitive play: Difference between revisions

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==Early years==
==Early years==
The first offline ''Smash 64'' tournament that could be considered a national was FC Diamond, held in 2007, because it featured a larger than normal influx of players and spectators alike.
The first offline ''Smash 64'' tournament in the US that could be considered a national was [[MELEE-FC Diamond|FC Diamond]], held in 2007, because it featured a larger than normal influx of players and spectators alike and was the largest US ''Smash 64'' tournament for a few years. Japan had a bigger scene with the annual [[Kanto]] and [[Kansai]] tournaments always gathering 50-150 players since 2010.
 
==Apex==
Since 2012 and the inclusion at [[Apex 2012]] the scene began to grew. [[Apex 2013]] was the first tournament with Japanese top players in attendance with [[Kikoushi]] winning that event. [[Apex 2015]] was the last [[Apex]] with ''Smash 64'' and had the highest number of participants (188). Besides [[Apex]] there were also the [[Zenith 2013]] and [[Zenith 2014]] tournaments.
The US tournaments where dominated by the Canadian [[SuPeRbOoMfAn]], [[Isai]] and players from Japan.
 
==Recent Growth==
In 2015 the [[Super Smash Con]] series was born and its sequels would become the biggest ''Smash 64'' tournaments.
In 2016 the [[GENESIS]] series returned and [[GENESIS 3]] and [[Super Smash Con 2016]] where the first tournaments with over 200 entrants.
[[Super Smash Con 2016]] was also the first tournament with Peruvian top player [[Alvin]] in attendance who would soon become a major threat at US tournaments. At the end of 2016 [[64 League Rankings]], the first global [[Power Rankings]] for ''Smash 64'' where created.


==Today==  
==Today==  
Smash 64 is still a fairly small competitive scene, being the smallest out of all of the ''Smash'' games, with the largest tournament [[Super Smash Con 2016]] gathering only 314 entrants. The small pool of active players that attend tournaments mean that only a few players (such as {{Sm|wario}} and {{Sm|SuPeRbOoMfAn}} dominate the scene completely.
Smash 64 is still a fairly small competitive scene compared to ''Melee'' and ''Smash 4'' with the largest tournament gathering 314 entrants compared to ''Melee''s 2,372 and ''Smash 4''s 2,662.  


==See also==
==See also==

Revision as of 17:36, October 2, 2017

This article is about Super Smash Bros. 64 in competitive play. For the general competitive scene of the Super Smash Bros. Series, see Tournament play.

The original Super Smash Bros. getting competitive play did not start at the initial release of the game, unlike all of its successors. In fact, the first Smash Bros. did not develop almost any community at all until Melee came along two years later as a breakout sequel. Only then did the newborn Smash tournament scene have small groups of people take a second look at the 64 version.

Early years

The first offline Smash 64 tournament in the US that could be considered a national was FC Diamond, held in 2007, because it featured a larger than normal influx of players and spectators alike and was the largest US Smash 64 tournament for a few years. Japan had a bigger scene with the annual Kanto and Kansai tournaments always gathering 50-150 players since 2010.

Apex

Since 2012 and the inclusion at Apex 2012 the scene began to grew. Apex 2013 was the first tournament with Japanese top players in attendance with Kikoushi winning that event. Apex 2015 was the last Apex with Smash 64 and had the highest number of participants (188). Besides Apex there were also the Zenith 2013 and Zenith 2014 tournaments. The US tournaments where dominated by the Canadian SuPeRbOoMfAn, Isai and players from Japan.

Recent Growth

In 2015 the Super Smash Con series was born and its sequels would become the biggest Smash 64 tournaments. In 2016 the GENESIS series returned and GENESIS 3 and Super Smash Con 2016 where the first tournaments with over 200 entrants. Super Smash Con 2016 was also the first tournament with Peruvian top player Alvin in attendance who would soon become a major threat at US tournaments. At the end of 2016 64 League Rankings, the first global Power Rankings for Smash 64 where created.

Today

Smash 64 is still a fairly small competitive scene compared to Melee and Smash 4 with the largest tournament gathering 314 entrants compared to Melees 2,372 and Smash 4s 2,662.

See also

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