Shield: Difference between revisions

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[[Image:Shield.jpg|right|thumb]]
#REDIRECT [[Shield]]
A '''shield''', also known officially as the '''blocking dodge''', is a bubble/egg encircling the user, that blocks all attacks with the exception of [[grab]]s and [[Final Smash]]es.  One raises the shield by pressing [[L Button|L]] or [[R Button|R]] ([[Z Button]] in the original [[Super Smash Bros.]]) when standing on the ground.


== Technical details ==
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}} or section be merged with ''[[Shield]]''.
{{#if:All information on this page is in the Shield article. Time to merge.|<br/>The reason given for the merge is '''All information on this page is in the Shield article. Time to merge.'''.}} ([[{{TALKSPACE}}:{{PAGENAME}}|Discuss]])</div>[[Category:Merge|{{PAGENAME}}]]


Though the shield deflects most attacks without fail, it does not always cover the character's entire damageable [[hitbox#Collision Bubbles|collision bubble]] - thus, the user is still vulnerable to [[shield stab|shield stabbing]]. Additionally, the shield can be shrunk by holding it for too long, or after being hit by enemy attacks. When the shield shrinks so much it disappears, the shield ''breaks'' and the character becomes [[dazed]] for a period of time, unable to act or attack. If a projectile hits the shield bubble at just the right angle, it will be deflected, rather than blocked.
[[Image:Shield.jpg|thumb|A normal shield, preformed by [[Zero Suit Samus (SSBB)|Samus]] in [[SSBB|Brawl]].]]
'''Shield''' is a generic move that can be preformed by any character. When used, the user creates a circular "bubble" around him/her/it. This "bubble" protects against attacks from all angles. However, if the shield is held long or takes damage, it will shrink. This decreases the shields coverage and may expose parts of the user's body. However, the shield can be slightly motioned to guard either the upper body or the lower body by holding up or down. If the shield shrinks too much, it will shatter, and stun the user. The shield "recharges" when it is not used. The user cannot move while shielding.


The initial raising of the shield creates a small energy wave; if that wave hits a projectile, it will be reflected back.
==Perfect Shield==
[[Image:Perfect_Shield.jpg|thumb|A perfect shield, preformed by [[Link]] in [[SSBB|Brawl]].]]
{{main|Perfect Guard}}
A '''Perfect Shield''' is preformed when a user puts up a shield immediately before an enemy lands a blow. Like a normal shield, it will protect against the attack, but will have very little delay, which leaves the user in a good position to deliver a counterattack. This move is classified as a '''[[Quick Technique]]'''.<ref>{{cite web| url = http://www.smashbros.com/en_us/howto/technique/technique10.html| title = Smash Bros. DOJO!!| date = 2008-02-11| accessdate = 2008-02-27}}</ref>


If using the L or R button to shield, one can adjust the depression of the button to alter the density of the shield. When held very lightly, the shield is large and shrinks slowly, but if held all the way down, the shield is small and shrinks quickly. The denser the shield is, the less knockback occurs when the shield blocks an attack. If one uses the Z button to Shield, then the shield will be a maximum size, however this shield will take a bit longer to put up as the character will try to grab, first.


Interestingly, variable shield density and the ability for shields to reflect have been removed from Brawl. Density was presumably removed because the Shield button can be assigned to buttons that aren't as pressure sensitive as the Gamecube Controller's L and R buttons.


== Options from the shield ==


When holding their shield, characters do not have all the same options as they do when [[standing]], but they are still able to use many moves.  A character can [[rolling|roll]] to reposition himself while retaining [[invincibility frame|invincibility]].  If a player predicts that the enemy will grab to penetrate his shield, he can quickly [[sidestepping|sidestep]] to avoid the grab. If the control stick is tilted slightly, the shield can be moved slightly to help block attacks from specific directions if the shield gets too small.


Characters can also [[grab]] and [[jump]] out of their shield.  Grabbing after blocking an attack is a prevalent technique known as [[shield grab]]bing - it allows one to quickly retaliate against an enemy attacker.  Jumping from the shield allows characters to immediately [[short hop fast fall l-cancel|shffl]], [[wavedash]] or [[jump-canceling|jump-cancel]] into their [[up smash]] or [[up B]] attacks.  All these offensive and defensive options make shielding the centerpiece to a player's defensive game.


== Yoshi's shield ==


[[Yoshi]] has a different shield from that of other characters'. Instead of using a bubble, he uses an egg for protection. This egg does not shrink, preventing any attempts at shield stabbing. As it weakens, the egg darkens from white to dark red (similar to the colour of the percentage meters). The egg prevents Yoshi from jumping out of his shield, but when lightshielding, Yoshi's traction is reduced to less than [[Luigi]]'s, and will slide a huge distance when attacked. Also, Yoshi has been known to randomly [[Perfect Shield]] (not completely understood), and is also completely invincible during his shielding animation.


== Jigglypuff's shield woes ==
==Reflector Shield==
*While having a very large shield compared to Jigglypuff's size, if Jigglypuff's shield breaks, it flies to the top of the screen and, if nothing stops it, Jigglypuff will [[self-destruct]]. This phenomenon is known as the [[Shield Jump]] and can be advantageous.
[[Image:Fox_Reflector.jpg|thumb|A reflector shield, preformed by [[Fox]] in [[SSBB|Brawl]]]]
[[Category:Game Controls]]
A '''Reflector Shield''' is a special shield avalable only to characters who have it as a [[Special move|special move]]. When used, these shields will automatically reflect projectiles and/or damage enemies depending on the character.
 
===Users===
*[[Mario]] - [[Cape]]
*[[Fox]]/[[Falco]]/[[Wolf]] - [[Reflector]]
*[[Zelda]] - [[Nayru's Love]]
*[[Pit]] - [[Angel Ring]] and [[Mirror Shield]]
 
 
 
==References==
{{reflist}}
 
[[Category:Techniques]]

Revision as of 11:19, July 2, 2008

Redirect to:

A normal shield, preformed by Samus in Brawl.

Shield is a generic move that can be preformed by any character. When used, the user creates a circular "bubble" around him/her/it. This "bubble" protects against attacks from all angles. However, if the shield is held long or takes damage, it will shrink. This decreases the shields coverage and may expose parts of the user's body. However, the shield can be slightly motioned to guard either the upper body or the lower body by holding up or down. If the shield shrinks too much, it will shatter, and stun the user. The shield "recharges" when it is not used. The user cannot move while shielding.

Perfect Shield

File:Perfect Shield.jpg
A perfect shield, preformed by Link in Brawl.
Main article: Perfect Guard

A Perfect Shield is preformed when a user puts up a shield immediately before an enemy lands a blow. Like a normal shield, it will protect against the attack, but will have very little delay, which leaves the user in a good position to deliver a counterattack. This move is classified as a Quick Technique.[1]





Reflector Shield

A reflector shield, preformed by Fox in Brawl

A Reflector Shield is a special shield avalable only to characters who have it as a special move. When used, these shields will automatically reflect projectiles and/or damage enemies depending on the character.

Users


References

  1. ^ Smash Bros. DOJO!! (2008-02-11). Retrieved on 2008-02-27.