Mr. Game & Watch: Difference between revisions

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== Trivia ==
== Trivia ==
*He is the first character to be 2 dimensional.
*He is the first and only character to be 2 dimensional when not fighting at [[Flat Zone]], [[Flat Zone 2]], or [[Hanenbow]].
*In The Subspace Emissary, Mr. Game and Watch is the only playable character who didn't have a presentation screen.
*In The Subspace Emissary, Mr. Game and Watch is the only playable character who didn't have a presentation screen.
*When Mr. Game & Watch breaks a Metal Box, he becomes more 3D.
*When Mr. Game & Watch breaks a Metal Box, he looks 3D. However, this is just a result of the texture metal characters use.
*It's somewhat ironic to note that, while he was the last character to be fought in [[All-Star Mode]] in [[Super Smash Bros. Melee]], he is the first character fought in [[All-Star Mode]] in [[Super Smash Bros. Brawl]].
*It's somewhat ironic to note that, while he was the last character to be fought in [[All-Star Mode]] in [[Super Smash Bros. Melee]], he is the first character fought in [[All-Star Mode]] in [[Super Smash Bros. Brawl]].



Revision as of 18:54, April 20, 2010

For fighter info, see Mr. Game & Watch (SSBM) and Mr. Game & Watch (SSBB).
Mr. Game & Watch
File:Mr. G
Universe Game & Watch
Debut Ball (1980)
Smash Bros. appearances Melee
Brawl
SSB4
Ultimate
Console/platform of origin Game & Watch
Species Monochrome
Gender Male
Place of origin Superflat World
Created by Gunpei Yokoi

Mr. Game & Watch, known in Japan as just Game & Watch (ゲーム&ウォッチ, Gēmu ando Wocchi) is a composite representation of various generic characters featured in Nintendo's Game & Watch products and video game series created in 1980 by Gunpei Yokoi.

Character description

Mr. Game and Watch is a man from Superflat World, a completely flat world, having no third-dimension whatsoever. He is also monochrome, and due to being two-dimensional, he can only move in different frames, similar to the numbers on a calculator, or the Game & Watch games themselves.

In Super Smash Bros. Melee

Main article: Mr. Game & Watch (SSBM)

Mr. Game & Watch makes his Smash-series debut as the final unlockable character in Melee. Mr. Game and Watch can be unlocked one of four ways: completing either Classic or Adventure with all characters on any difficulty and stock or the Target Test with all characters, or playing 1000 vs. mode matches.

Mr. Game & Watch fights with a variety of items derived from the Game & Watch series. Chef, his B-move, launches sausages at random distances from a pan. At closer distances this pan can be used as a pseudo spike; Judgment, his side-b, is a hammer with randomly chosen strength and effects, ranging from weak (1) to strong (9); Fire, his up-b, launched Mr. Game & Watch at a lengthy vertical distance, with the help of a firefighter team (note that this is the only one Up-B attack which gets more distance when a character is big by getting a mushroom); Oil Panic, his down-b, allows him to catch energy based projectiles. Once three projectiles were caught, the contents can be dumped as a flow of oil, causing damage depending on the projectiles caught. This move can be used to cause the Kamikaze Glitch.

Mr. Game & Watch translated well into Super Smash Bros. Melee. However, this proves to become a severe disadvantage. His movement is choppy and sluggish, thus become dependent on wavedashing and dash-dancing as his primary method of movement. His moves, primarily his B-moves, have very limited uses in competitive play and several of his aerial attacks cannot be L-canceled. However, the few usable moves he has came equipped with high range and a very large hitbox, many of which are powerful finishers. Aside from his moves, Mr. Game and Watch's throws are very useful due to the fact they can all be used as to chain grab. Mr. Game & Watch's defensive game is arguably his worst property, with an extremely small shield and a very poor sidestep and roll, causes him to have a very small defensive game. This combined with the fact that he is very light, causes him to die at very low percentages. Mr. Game and Watch players must therefore be able to read their opponents ridiculously well in order to simply survive and to have a chance in competitive play.

In Super Smash Bros. Brawl

Main article: Mr. Game & Watch (SSBB)

Mr. Game & Watch appears as an unlockable character in Super Smash Bros. Brawl. His moves seem mostly unchanged from Melee, but he is actually far more powerful and speedier than in the last game. In Fact, he is probably the character with the greatest improvement between the two games.

Interestingly, in a Dojo update where Sakurai explained some mysteries about the Subspace Emissary, he says that Tabuu used Mr. Game & Watch's flat qualities to create Shadow Bugs, making Mr. Game & Watch the origin of Shadow Bugs, though Game & Watch is not aware of it himself.

Trophy information

The monochrome hero of the Game & Watch series, a fellow who oozes personality. First appearing in 1980, the series were the original portable game systems. The first games in the series were quite simple, but as time passed, technology evolved. The multiscreen series featured game play on dual screens. As the name states, the games also kept time.

  • Game & Watch Gallery

Trivia

  • He is the first and only character to be 2 dimensional when not fighting at Flat Zone, Flat Zone 2, or Hanenbow.
  • In The Subspace Emissary, Mr. Game and Watch is the only playable character who didn't have a presentation screen.
  • When Mr. Game & Watch breaks a Metal Box, he looks 3D. However, this is just a result of the texture metal characters use.
  • It's somewhat ironic to note that, while he was the last character to be fought in All-Star Mode in Super Smash Bros. Melee, he is the first character fought in All-Star Mode in Super Smash Bros. Brawl.

External links

Analysis of Mr. Game & Watch.