Mr. Game & Watch: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(oh come on. g&w is tied 16th for falling; that isn't "extremely slow")
m (shield stab stuff)
Line 31: Line 31:
*Predictable recovery, has trouble sweet-spotting the edge
*Predictable recovery, has trouble sweet-spotting the edge
*Has a very poor roll and sidestep, crippling his defensive game
*Has a very poor roll and sidestep, crippling his defensive game
*Head is exposed during sheilding, allowing for [[Shield stab|shield stabbing]]


== Home Run Contest Strategies ==
== Home Run Contest Strategies ==

Revision as of 18:05, November 1, 2006

Template:Character

Mr. Game & Watch's first appearance was in the Game & Watch Series (1980), created by Gunpei Yokoi. However, he wasn't given a name until SSBM, and his obscurity took many by surprise.

Mr. Game & Watch is unlocked by clearing Target Test with all twenty five characters, or alternatively, by playing 1,000 VS. Matches.

Clearing Classic Mode with Mr. Game & Watch will unlock Flat Zone, a level that takes place in a giant Game & Watch.

Pros & Cons

Pros

  • Small and can crouch under projectiles
  • Has many strong killers
  • Can chain throw with each of his throws
  • Can combo characters fairly well
  • Huge vertical recovery distance
  • High range and large hitbox on many of his attacks (for example, his neutral aerial has higher range than any other nair)

Cons

  • Very light weight, thus is able to be killed easily
  • Can be comboed fairly easily
  • Predictable recovery, has trouble sweet-spotting the edge
  • Has a very poor roll and sidestep, crippling his defensive game
  • Head is exposed during sheilding, allowing for shield stabbing

Home Run Contest Strategies

Coming soon

Break the Targets Strategies

Coming soon

VS. Melee Strategies

Coming soon

External Links

Nintendorks' Page on G&W