Flip Jump: Difference between revisions

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If the player inputs a standard attack, special, or grab (A, B, or Z on the Gamecube controller) while Zero Suit Samus is flashing, she will stick out her foot at a 45 degree angle, performing a kick. Anyone hit by this kick will be sent downwards in a moderate-power meteor smash.
If the player inputs a standard attack, special, or grab (A, B, or Z on the Gamecube controller) while Zero Suit Samus is flashing, she will stick out her foot at a 45 degree angle, performing a kick. Anyone hit by this kick will be sent downwards in a moderate-power meteor smash.


If the player attempts to [[Footstool Jump]] while Samus is flashing, she will do a special spinning jump that can move great distances horizontally.
If the player attempts to [[Footstool Jump]] while Samus is flashing, she will do a special spinning jump that can move great distances horizontally. This also works on items, not just characters.


Zero suit Samus will usually jump up and forwards in the direction she is facing, and then land facing the other way. However, if you tap backwards during the flashing period of the move, she will flip backwards.
Zero suit Samus will usually jump up and forwards in the direction she is facing, and then land facing the other way. However, if you tap backwards during the flashing period of the move, she will flip backwards.

Revision as of 16:37, May 25, 2008

Flip Jump is Zero Suit Samus's Down Special Move. Zero Suit Samus flashes as she does a flip and an arching jump through the air. This provides some horizontal and vertical recovery. It functions as Zero Suit Samus's Third Jump, but does not put Zero-suit Samus into Helpless, allowing her to use her tether recovery in addition, which makes up for its relatively short length compared to other third jumps. Though it has a relatively short length, this move provides a decent time of invincibility for Zero Suit Samus. She cannot perform the Flip Jump again until she lands or is hit.

If Zero Suit Samus hits a wall while performing the Flip Jump, she will automatically perform a Wall Jump. This does not count as the one Wall Jump Zero Suit Samus can perform without landing. She will automatically do up to 4 wall jumps if she continues to contact them soon enough, mostly in custom stages.

If the player inputs a standard attack, special, or grab (A, B, or Z on the Gamecube controller) while Zero Suit Samus is flashing, she will stick out her foot at a 45 degree angle, performing a kick. Anyone hit by this kick will be sent downwards in a moderate-power meteor smash.

If the player attempts to Footstool Jump while Samus is flashing, she will do a special spinning jump that can move great distances horizontally. This also works on items, not just characters.

Zero suit Samus will usually jump up and forwards in the direction she is facing, and then land facing the other way. However, if you tap backwards during the flashing period of the move, she will flip backwards.

Template:Zero Suit Samus Special Moves