Nintendo Network: Difference between revisions
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Due to advances in the Nintendo Network's infrastructure compared to the Nintendo Wi-Fi Connection, both the Wii U and 3DS versions of the game have received [[updates]] as to improve the base game. | Due to advances in the Nintendo Network's infrastructure compared to the Nintendo Wi-Fi Connection, both the Wii U and 3DS versions of the game have received [[updates]] as to improve the base game. | ||
[[Category: | [[Category:Online play]] | ||
[[Category:Multiplayer modes]] | [[Category:Multiplayer modes]] | ||
[[Category:Nintendo]] | [[Category:Nintendo]] | ||
[[Category:Nintendo 3DS]] | [[Category:Nintendo 3DS]] | ||
[[Category:Wii U]] | [[Category:Wii U]] |
Revision as of 19:12, June 21, 2017
Nintendo Network is a service from Nintendo that allows for the Nintendo Wii U and Nintendo 3DS consoles and some of their respective software to connect to the Internet. Launched as the successor to the Nintendo Wi-Fi Connection, it became public on January 26, 2012.
Compared to how Nintendo Wi-Fi Connection attempted to keep users anonymous and private, Nintendo Network uses an account-based system; in addition, Nintendo Network boasts multiple features previously not seen in Nintendo Wi-Fi Connection, such as the ability to patch released software.
In addition to these networking capabilities, Nintendo Network also covers the operations of Miiverse; in addition to allowing for the formation of communities, Masahiro Sakurai and other developers have notably used the service to showcase images of games currently in development.
In Super Smash Bros. 4
Super Smash Bros. 4 uses the service for its online multiplayer. A Nintendo Network account is also required in order to play the game online.
Due to advances in the Nintendo Network's infrastructure compared to the Nintendo Wi-Fi Connection, both the Wii U and 3DS versions of the game have received updates as to improve the base game.