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# '''Super Jump Punch''': Default. | # '''Super Jump Punch''': Default. | ||
# '''Super Jump''': Leaves a trail behind Mario/Dr. Mario, sacrificing damage for increased vertical recovery distance. Rises faster when used in mid-air. While Mario's Super Jump further increases recovery distance, Dr. Mario's Super Jump travels about the same distance as Mario's Super Jump Punch. | # '''Super Jump''': Leaves a trail behind Mario/Dr. Mario, sacrificing damage for increased vertical recovery distance. Rises faster when used in mid-air. While Mario's Super Jump further increases recovery distance, Dr. Mario's Super Jump travels about the same distance as Mario's Super Jump Punch. | ||
# '''Explosive Punch (Mario) / Ol' One-Two (Dr. Mario)''': Produces [[fire]] and [[explosive]] damage. It does two hits, 8% damage for the first hit and 13% damage for the second. A powerful KOing option. However, vertical recovery is reduced, the move can't be aimed horizontally, and while falling, Mario/Dr. Mario can't be controlled until the flame disappears from their hand. | # '''Explosive Punch (Mario) / Ol' One-Two (Dr. Mario)''': Produces [[fire]] and [[explosive]] damage. It now does only two hits, 8% damage for the first hit and 13% damage for the second. A powerful KOing option. However, vertical recovery is reduced, the move can't be aimed horizontally, and while falling, Mario/Dr. Mario can't be controlled until the flame disappears from their hand. | ||
#: In {{for3ds}}, this variation is a [[List of challenges (SSB4-3DS)|Challenge]] unlock for Mario, only obtainable by getting a score of at least 200,000 in [[Target Blast]]. | #: In {{for3ds}}, this variation is a [[List of challenges (SSB4-3DS)|Challenge]] unlock for Mario, only obtainable by getting a score of at least 200,000 in [[Target Blast]]. | ||
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