DUMMY: Difference between revisions
(I think it's still important to note these possibilities for the usage of DUMMY (which, is it weird I want a stage like this to become official?)) |
Queen Junko (talk | contribs) (No speculation, I think.) |
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Unusually, while the stage has a standard set of [[blast line]]s, they are located extremely far from the stage's center; as a result, the game will [[crash]] before players come in contact with them, due to the game being unable to process the character's position on the screen. | Unusually, while the stage has a standard set of [[blast line]]s, they are located extremely far from the stage's center; as a result, the game will [[crash]] before players come in contact with them, due to the game being unable to process the character's position on the screen. | ||
DUMMY's purpose is unknown, and no information in the game suggests what its intended use is. | |||
[[Category:Stages]] | [[Category:Stages]] |
Revision as of 21:20, June 4, 2017
DUMMY | |
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Universe | Super Smash Bros. |
Appears in | Melee |
Availability | Hacking only |
DUMMY is a stage in Super Smash Bros. Melee which can only be found via Action Replay. When activated in the debug menu, it crashes the game because the game does not specify a pointer for background music. This can be rectified through another hack that presumably forces the game to present the stage without background music. DUMMY is primarily composed of empty space over a black background, save for a lone invisible platform in the center that can only be seen using the debug menu.
Unusually, while the stage has a standard set of blast lines, they are located extremely far from the stage's center; as a result, the game will crash before players come in contact with them, due to the game being unable to process the character's position on the screen.
DUMMY's purpose is unknown, and no information in the game suggests what its intended use is.