Crouching: Difference between revisions
m (moving c:[Game Controls] to c:[Game controls]) |
No edit summary |
||
Line 9: | Line 9: | ||
'''Crouching''' (or '''Squat''' internally in ''[[Super Smash Bros. Brawl]]''{{'}}s files and in ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}}), often simply called '''ducking''', is a ground-based position achieved by holding down on the [[Control Stick]] ([[D-pad]] on the standalone [[Wii Remote]]) when standing. Crouching shortens the [[character]]'s [[damage]]able [[Hitbox#Collision_Bubbles|collision bubble]], allowing them to dodge some attacks and projectiles, and can be used to [[crouch cancel]] enemy attacks. From ''Brawl'' onward, a crouching character can also [[crawl]] if they have the ability. In ''Melee'', crouching is also used often to cancel [[dash]]es. The crouch can then be stopped by simply stopping holding down on the Control Stick. | '''Crouching''' (or '''Squat''' internally in ''[[Super Smash Bros. Brawl]]''{{'}}s files and in ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}}), often simply called '''ducking''', is a ground-based position achieved by holding down on the [[Control Stick]] ([[D-pad]] on the standalone [[Wii Remote]]) when standing. Crouching shortens the [[character]]'s [[damage]]able [[Hitbox#Collision_Bubbles|collision bubble]], allowing them to dodge some attacks and projectiles, and can be used to [[crouch cancel]] enemy attacks. From ''Brawl'' onward, a crouching character can also [[crawl]] if they have the ability. In ''Melee'', crouching is also used often to cancel [[dash]]es. The crouch can then be stopped by simply stopping holding down on the Control Stick. | ||
How well a crouch can help a character dodge attacks is highly dependent on the crouching animation. Some characters can become very difficult to hit since they | How well a crouch can help a character dodge attacks is highly dependent on the crouching animation. Some characters can become very difficult to hit since they essentially hug the ground (such as [[Kirby]], [[Jigglypuff]], {{SSBB|Snake}}, [[Sheik]] and {{SSB4|Wii Fit Trainer}}). Other characters, however, barely lower themselves at all by crouching (such as [[Meta Knight]], [[Bowser]] and {{SSB4|Pac-Man}}), making them almost negligible in usefulness. Similar to [[idle pose]]s, all characters present unique animations while crouching that replay constantly. | ||
==Gallery== | ==Gallery== |
Revision as of 12:44, May 10, 2017
Crouching (or Squat internally in Super Smash Bros. Brawl's files and in Super Smash Bros. Melee's debug menu), often simply called ducking, is a ground-based position achieved by holding down on the Control Stick (D-pad on the standalone Wii Remote) when standing. Crouching shortens the character's damageable collision bubble, allowing them to dodge some attacks and projectiles, and can be used to crouch cancel enemy attacks. From Brawl onward, a crouching character can also crawl if they have the ability. In Melee, crouching is also used often to cancel dashes. The crouch can then be stopped by simply stopping holding down on the Control Stick.
How well a crouch can help a character dodge attacks is highly dependent on the crouching animation. Some characters can become very difficult to hit since they essentially hug the ground (such as Kirby, Jigglypuff, Snake, Sheik and Wii Fit Trainer). Other characters, however, barely lower themselves at all by crouching (such as Meta Knight, Bowser and Pac-Man), making them almost negligible in usefulness. Similar to idle poses, all characters present unique animations while crouching that replay constantly.
Gallery
Mario crouching in Melee.