Falcon Punch: Difference between revisions

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(i think it's stronger than any of his charged smashes (it is certainly the attack used for hrc))
(not the best clean-up, but it'll do)
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'''Falcon Punch''' refers to [[Captain Falcon]]'s [[neutral B]] attack.  One of the most powerful attacks in the game, and Falcon's highest knockback attack (including charged smashes).  As with all neutral B attacks, this move can be redirectioned by tapping the analog stick in a direction, returning it to neutral, and pressing B quickly.
'''Falcon Punch''' refers to [[Captain Falcon]]'s [[neutral B]] attack.  It is one of the most powerful attacks in the game, with the highest [[knockback]] of any of Falcon's attack (including charged [[smash attack|smashes]]).  It is also very slow, with a start-up time of 52 [[frames]].  As with all neutral B attacks, this move can be redirectioned by tapping the analog stick in a direction, returning it to neutral, and pressing B quickly.


==Combos==
==Combos into Falcon Punch==
===Taipon Punch Combo===
 
Works on [[Fox]] (75%), [[Falco]] (78%), and [[Captain Falcon|C. Falcon]] (80%) [[SHFFL]] D-air, and immediatly charge the punch.  Can be avoided with DI.
Despite the slowness of Falcon Punch, there are a few situations where a [[launcher]] (namely, [[down aerial]]) can [[combo]] into Falcon Punch.
 
===Tapion Punch Combo===
Named after [[Tapion]], this two-hit [[combo]] leads into Falcon Punch after an [[l-canceling|l-canceled]] [[down aerial]].  It works on [[Fox]] as low as 75% [[damage]], [[Falco]] as low as 78%, and C. Falcon as low as 80%. It can be avoided with [[Directional Influence]].


===G-Regulate's Falcon Punch Combo===
===G-Regulate's Falcon Punch Combo===
Works on [[Marth]] at apprx 65%Must be on a platform with Marth directly below you.  [[SHFFL]] a D-air, but perform the D-air slightly later in the just.  The D-air should hit Marth through the platform, and pop him up for a Falcon punch. Can be avoided with [[DI]].
Named after [[G-Regulate]], this combo works similarly to the Tapion Punch Combo, but uses a [[platform]].  Captain Falcon must l-cancel a down aerial onto a platform so that it hits an enemy below himAgainst some [[character]]s at some damages (notably [[Marth]] at 65%), Falcon can combo his down aerial into Falcon Punch.   It can be avoided with Directional Influence.
 
==References==
 
[http://www.angelfire.com/games5/superdoodleman/frames.html SuperDoodleMan's frame data]


[[Category:Attacks]]
[[Category:Attacks]]
[[Category:Special Attacks]]
[[Category:Special Attacks]]

Revision as of 12:55, February 11, 2007

Falcon Punch refers to Captain Falcon's neutral B attack. It is one of the most powerful attacks in the game, with the highest knockback of any of Falcon's attack (including charged smashes). It is also very slow, with a start-up time of 52 frames. As with all neutral B attacks, this move can be redirectioned by tapping the analog stick in a direction, returning it to neutral, and pressing B quickly.

Combos into Falcon Punch

Despite the slowness of Falcon Punch, there are a few situations where a launcher (namely, down aerial) can combo into Falcon Punch.

Tapion Punch Combo

Named after Tapion, this two-hit combo leads into Falcon Punch after an l-canceled down aerial. It works on Fox as low as 75% damage, Falco as low as 78%, and C. Falcon as low as 80%. It can be avoided with Directional Influence.

G-Regulate's Falcon Punch Combo

Named after G-Regulate, this combo works similarly to the Tapion Punch Combo, but uses a platform. Captain Falcon must l-cancel a down aerial onto a platform so that it hits an enemy below him. Against some characters at some damages (notably Marth at 65%), Falcon can combo his down aerial into Falcon Punch. It can be avoided with Directional Influence.

References

SuperDoodleMan's frame data