Falcon Punch: Difference between revisions
MaskedMarth (talk | contribs) (i think it's stronger than any of his charged smashes (it is certainly the attack used for hrc)) |
MaskedMarth (talk | contribs) (not the best clean-up, but it'll do) |
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'''Falcon Punch''' refers to [[Captain Falcon]]'s [[neutral B]] attack. | '''Falcon Punch''' refers to [[Captain Falcon]]'s [[neutral B]] attack. It is one of the most powerful attacks in the game, with the highest [[knockback]] of any of Falcon's attack (including charged [[smash attack|smashes]]). It is also very slow, with a start-up time of 52 [[frames]]. As with all neutral B attacks, this move can be redirectioned by tapping the analog stick in a direction, returning it to neutral, and pressing B quickly. | ||
==Combos== | ==Combos into Falcon Punch== | ||
=== | |||
Despite the slowness of Falcon Punch, there are a few situations where a [[launcher]] (namely, [[down aerial]]) can [[combo]] into Falcon Punch. | |||
===Tapion Punch Combo=== | |||
Named after [[Tapion]], this two-hit [[combo]] leads into Falcon Punch after an [[l-canceling|l-canceled]] [[down aerial]]. It works on [[Fox]] as low as 75% [[damage]], [[Falco]] as low as 78%, and C. Falcon as low as 80%. It can be avoided with [[Directional Influence]]. | |||
===G-Regulate's Falcon Punch Combo=== | ===G-Regulate's Falcon Punch Combo=== | ||
Named after [[G-Regulate]], this combo works similarly to the Tapion Punch Combo, but uses a [[platform]]. Captain Falcon must l-cancel a down aerial onto a platform so that it hits an enemy below him. Against some [[character]]s at some damages (notably [[Marth]] at 65%), Falcon can combo his down aerial into Falcon Punch. It can be avoided with Directional Influence. | |||
==References== | |||
[http://www.angelfire.com/games5/superdoodleman/frames.html SuperDoodleMan's frame data] | |||
[[Category:Attacks]] | [[Category:Attacks]] | ||
[[Category:Special Attacks]] | [[Category:Special Attacks]] |
Revision as of 12:55, February 11, 2007
Falcon Punch refers to Captain Falcon's neutral B attack. It is one of the most powerful attacks in the game, with the highest knockback of any of Falcon's attack (including charged smashes). It is also very slow, with a start-up time of 52 frames. As with all neutral B attacks, this move can be redirectioned by tapping the analog stick in a direction, returning it to neutral, and pressing B quickly.
Combos into Falcon Punch
Despite the slowness of Falcon Punch, there are a few situations where a launcher (namely, down aerial) can combo into Falcon Punch.
Tapion Punch Combo
Named after Tapion, this two-hit combo leads into Falcon Punch after an l-canceled down aerial. It works on Fox as low as 75% damage, Falco as low as 78%, and C. Falcon as low as 80%. It can be avoided with Directional Influence.
G-Regulate's Falcon Punch Combo
Named after G-Regulate, this combo works similarly to the Tapion Punch Combo, but uses a platform. Captain Falcon must l-cancel a down aerial onto a platform so that it hits an enemy below him. Against some characters at some damages (notably Marth at 65%), Falcon can combo his down aerial into Falcon Punch. It can be avoided with Directional Influence.