Falcon Punch: Difference between revisions
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[[Captain Falcon]]'s neutral B. One of the most powerful attacks in the game, and Falcon's highest knockback attack (barring charged smashes). As with all neutral B attacks, this move can be redirectioned by tapping the analog stick in a direction, returning it to neutral, and pressing B quickly. | [[Captain Falcon]]'s neutral B. One of the most powerful attacks in the game, and Falcon's highest knockback attack (barring charged smashes). As with all neutral B attacks, this move can be redirectioned by tapping the analog stick in a direction, returning it to neutral, and pressing B quickly. | ||
==Comboes== | |||
===Taipon Punch Combo=== | ===Taipon Punch Combo=== | ||
Works on [[Fox]] (75%), [[Falco]] (78%), and [[Captain Falcon|C. Falcon]] (80%) [[SHFFL]] D-air, and immediatly charge the punch. Can be avoided with DI. | Works on [[Fox]] (75%), [[Falco]] (78%), and [[Captain Falcon|C. Falcon]] (80%) [[SHFFL]] D-air, and immediatly charge the punch. Can be avoided with DI. |
Revision as of 13:36, January 9, 2007
Captain Falcon's neutral B. One of the most powerful attacks in the game, and Falcon's highest knockback attack (barring charged smashes). As with all neutral B attacks, this move can be redirectioned by tapping the analog stick in a direction, returning it to neutral, and pressing B quickly.
Comboes
Taipon Punch Combo
Works on Fox (75%), Falco (78%), and C. Falcon (80%) SHFFL D-air, and immediatly charge the punch. Can be avoided with DI.
G-Regulate's Falcon Punch Combo
Works on Marth at apprx 65%. Must be on a platform with Marth directly below you. SHFFL a D-air, but perform the D-air slightly later in the just. The D-air should hit Marth through the platform, and pop him up for a Falcon punch. Can be avoided with DI.