Wind: Difference between revisions

139 bytes added ,  7 years ago
→‎Pushing attacks: Windboxes count as hits, even if they do no damage. Therefore, SDing after being hit by a windbox will count as a Fall and not an SD.
(→‎Characters: Added info about Burst Grenade.)
(→‎Pushing attacks: Windboxes count as hits, even if they do no damage. Therefore, SDing after being hit by a windbox will count as a Fall and not an SD.)
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'''Pushing''' is a common side effect in ''Brawl'' for many attacks, such as the [[Water Gun]] and [[F.L.U.D.D.]]. This causes characters, as well as certain items, to be gently pushed away from the source of the attack. Most push attacks work on both airborne and standing opponents, while characters hanging from edges are not affected. It is usually much more difficult to fight pushing than pulling.
'''Pushing''' is a common side effect in ''Brawl'' for many attacks, such as the [[Water Gun]] and [[F.L.U.D.D.]]. This causes characters, as well as certain items, to be gently pushed away from the source of the attack. Most push attacks work on both airborne and standing opponents, while characters hanging from edges are not affected. It is usually much more difficult to fight pushing than pulling.


From a physics standpoint, pushing is simply [[knockback]] without [[flinch|flinching]]. Because of this, it can KO characters and its overall effectiveness is affected by the [[damage ratio]]. Mr. Game & Watch's up air windbox with a damage ratio of 2.0 will likely KO characters over the upper blast line.
From a physics standpoint, pushing is simply [[knockback]] without [[flinch|flinching]]. Because of this, it can KO characters and its overall effectiveness is affected by the [[damage ratio]]. Mr. Game & Watch's up air windbox with a damage ratio of 2.0 will likely KO characters over the upper blast line. Furthermore, if a player is hit with a non-damaging windbox by an opponent, and then promptly SDs, it will count as a KO for the opponent.


Push attacks can also cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been [[footstool]]led. Pushing attacks are ineffective against [[shield]]ing opponents.
Push attacks can also cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been [[footstool]]led. Pushing attacks are ineffective against [[shield]]ing opponents.