15-Minute Smash: Difference between revisions

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==Strategies==
==Strategies==
Most of the simpler strategies for the 15-Minute Melee and 15-Minute Brawl involve spamming a certain move of the character. It is also recommended to ignore any kind of [[item]], especially those which are explosive.
Most of the simpler strategies for the 15-Minute Melee and 15-Minute Brawl involve spamming a certain move of the character. It is also recommended to ignore any kind of [[item]], especially those which are explosive.
===''Melee''===
===''[[Melee]]''===
====Donkey Kong====
====[[Donkey Kong]]====
Playing as [[Donkey Kong (SSBM)|Donkey Kong]], situate him anywhere on the stage. When the Fighting Wire Frames begin approaching Donkey Kong, use his [[Down Special Move]], the [[Hand Slap]]. Any Fighting Wire Frames in the radius of this move should be knocked out instantly.
Playing as [[Donkey Kong (SSBM)|Donkey Kong]], situate him anywhere on the stage. When the Fighting Wire Frames begin approaching Donkey Kong, use his [[Down Special Move]], the [[Hand Slap]]. Any Fighting Wire Frames in the radius of this move should be knocked out instantly.


====Dr. Mario====
====[[Dr. Mario]]====
Playing as [[Dr. Mario (SSBM)|Dr. Mario]], spam his Down Special Move, the [[Dr. Tornado]], back and forth along the stage.
Playing as [[Dr. Mario (SSBM)|Dr. Mario]], spam his Down Special Move, the [[Dr. Tornado]], back and forth along the stage.


====Falco====
====[[Falco]]====
Playing as [[Falco Lombardi (SSBM)|Falco]], spam his [[Side Special Move]], the [[Falco Phantasm]], back and forth along the stage.
Playing as [[Falco Lombardi (SSBM)|Falco]], spam his [[Side Special Move]], the [[Falco Phantasm]], back and forth along the stage.


====Fox====
====[[Fox]]====
Playing as [[Fox McCloud (SSBM)|Fox]], spam his Side Special Move, the [[Fox Illusion]], back and forth along the stage.
Playing as [[Fox McCloud (SSBM)|Fox]], spam his Side Special Move, the [[Fox Illusion]], back and forth along the stage.


====Kirby====
====[[Kirby]]====
Playing as [[Kirby (SSBM)|Kirby]], situate him on the edge of a main platform, facing inwards, and use his [[Up Special Move]], the [[Final Cutter]]. If necessary, roll to the other side of the platform to avoid a [[Bob-omb]] or similar hazard.
Playing as [[Kirby (SSBM)|Kirby]], situate him on the edge of a main platform, facing inwards, and use his [[Up Special Move]], the [[Final Cutter]]. If necessary, roll to the other side of the platform to avoid a [[Bob-omb]] or similar hazard.


====Luigi====
====[[Luigi]]====
Playing as [[Luigi (SSBM)|Luigi]], spam his Down Special Move, the [[Luigi Cyclone]], back and forth along the stage.
Playing as [[Luigi (SSBM)|Luigi]], spam his Down Special Move, the [[Luigi Cyclone]], back and forth along the stage.


====Mario====
====[[Mario]]====
Playing as [[Mario (SSBM)|Mario]], spam his Down Special Move, the [[Mario Tornado]], back and forth along the stage.
Playing as [[Mario (SSBM)|Mario]], spam his Down Special Move, the [[Mario Tornado]], back and forth along the stage.


====Mewtwo====
====[[Mewtwo]]====
Playing as [[Mewtwo (SSBM)|Mewtwo]], situate it on the edge of a main platform and use its [[Standard Special Move]], the [[Shadow Ball]].  Any Fighting Wire Frames in the radius of this move will be [[damage]]d. If Mewtwo is damaged, launch the fully-charged Shadow Ball, and return to the edge of the main platform to start over.
Playing as [[Mewtwo (SSBM)|Mewtwo]], situate it on the edge of a main platform and use its [[Standard Special Move]], the [[Shadow Ball]].  Any Fighting Wire Frames in the radius of this move will be [[damage]]d. If Mewtwo is damaged, launch the fully-charged Shadow Ball, and return to the edge of the main platform to start over.


===''Brawl''===
===''[[Brawl]]''===
====Lucario====
====[[Lucario]]====
This strategy requires two players. Both players must be [[Lucario (SSBB)|Lucario]]. Both players must stand beside each other using Lucario's standard special attack. When a Fighting Alloy jumps up to the players, they will be caught between the two attacks and will not be able to move.  
This strategy requires two players. Both players must be [[Lucario (SSBB)|Lucario]]. Both players must stand beside each other using Lucario's standard special attack. When a Fighting Alloy jumps up to the players, they will be caught between the two attacks and will not be able to move.  
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==Rewards==
==Rewards==
===In ''Super Smash Bros. Melee''===
===In ''[[Super Smash Bros. Melee]]''===
Clearing 15-Minute Melee will result in [[unlockable stage|unlocking]] the [[Congo Jungle|Kongo Jungle]] stage, which originally appeared in ''[[Super Smash Bros.]]''.
Clearing 15-Minute Melee will result in [[unlockable stage|unlocking]] the [[Congo Jungle|Kongo Jungle]] stage, which originally appeared in ''[[Super Smash Bros.]]''.
===In ''Super Smash Bros. Brawl''===
===In ''[[Super Smash Bros. Brawl]]''===
Clearing 15-Minute Brawl give you the Green Alloy trophy.
Clearing 15-Minute Brawl give you the Green Alloy trophy.


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