15-Minute Smash: Difference between revisions
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==Strategies== | ==Strategies== | ||
Most of the simpler strategies for the 15-Minute Melee and 15-Minute Brawl involve spamming a certain move of the character. It is also recommended to ignore any kind of [[item]], especially those which are explosive. | Most of the simpler strategies for the 15-Minute Melee and 15-Minute Brawl involve spamming a certain move of the character. It is also recommended to ignore any kind of [[item]], especially those which are explosive. | ||
===''Melee''=== | ===''[[Melee]]''=== | ||
====Donkey Kong==== | ====[[Donkey Kong]]==== | ||
Playing as [[Donkey Kong (SSBM)|Donkey Kong]], situate him anywhere on the stage. When the Fighting Wire Frames begin approaching Donkey Kong, use his [[Down Special Move]], the [[Hand Slap]]. Any Fighting Wire Frames in the radius of this move should be knocked out instantly. | Playing as [[Donkey Kong (SSBM)|Donkey Kong]], situate him anywhere on the stage. When the Fighting Wire Frames begin approaching Donkey Kong, use his [[Down Special Move]], the [[Hand Slap]]. Any Fighting Wire Frames in the radius of this move should be knocked out instantly. | ||
====Dr. Mario==== | ====[[Dr. Mario]]==== | ||
Playing as [[Dr. Mario (SSBM)|Dr. Mario]], spam his Down Special Move, the [[Dr. Tornado]], back and forth along the stage. | Playing as [[Dr. Mario (SSBM)|Dr. Mario]], spam his Down Special Move, the [[Dr. Tornado]], back and forth along the stage. | ||
====Falco==== | ====[[Falco]]==== | ||
Playing as [[Falco Lombardi (SSBM)|Falco]], spam his [[Side Special Move]], the [[Falco Phantasm]], back and forth along the stage. | Playing as [[Falco Lombardi (SSBM)|Falco]], spam his [[Side Special Move]], the [[Falco Phantasm]], back and forth along the stage. | ||
====Fox==== | ====[[Fox]]==== | ||
Playing as [[Fox McCloud (SSBM)|Fox]], spam his Side Special Move, the [[Fox Illusion]], back and forth along the stage. | Playing as [[Fox McCloud (SSBM)|Fox]], spam his Side Special Move, the [[Fox Illusion]], back and forth along the stage. | ||
====Kirby==== | ====[[Kirby]]==== | ||
Playing as [[Kirby (SSBM)|Kirby]], situate him on the edge of a main platform, facing inwards, and use his [[Up Special Move]], the [[Final Cutter]]. If necessary, roll to the other side of the platform to avoid a [[Bob-omb]] or similar hazard. | Playing as [[Kirby (SSBM)|Kirby]], situate him on the edge of a main platform, facing inwards, and use his [[Up Special Move]], the [[Final Cutter]]. If necessary, roll to the other side of the platform to avoid a [[Bob-omb]] or similar hazard. | ||
====Luigi==== | ====[[Luigi]]==== | ||
Playing as [[Luigi (SSBM)|Luigi]], spam his Down Special Move, the [[Luigi Cyclone]], back and forth along the stage. | Playing as [[Luigi (SSBM)|Luigi]], spam his Down Special Move, the [[Luigi Cyclone]], back and forth along the stage. | ||
====Mario==== | ====[[Mario]]==== | ||
Playing as [[Mario (SSBM)|Mario]], spam his Down Special Move, the [[Mario Tornado]], back and forth along the stage. | Playing as [[Mario (SSBM)|Mario]], spam his Down Special Move, the [[Mario Tornado]], back and forth along the stage. | ||
====Mewtwo==== | ====[[Mewtwo]]==== | ||
Playing as [[Mewtwo (SSBM)|Mewtwo]], situate it on the edge of a main platform and use its [[Standard Special Move]], the [[Shadow Ball]]. Any Fighting Wire Frames in the radius of this move will be [[damage]]d. If Mewtwo is damaged, launch the fully-charged Shadow Ball, and return to the edge of the main platform to start over. | Playing as [[Mewtwo (SSBM)|Mewtwo]], situate it on the edge of a main platform and use its [[Standard Special Move]], the [[Shadow Ball]]. Any Fighting Wire Frames in the radius of this move will be [[damage]]d. If Mewtwo is damaged, launch the fully-charged Shadow Ball, and return to the edge of the main platform to start over. | ||
===''Brawl''=== | ===''[[Brawl]]''=== | ||
====Lucario==== | ====[[Lucario]]==== | ||
This strategy requires two players. Both players must be [[Lucario (SSBB)|Lucario]]. Both players must stand beside each other using Lucario's standard special attack. When a Fighting Alloy jumps up to the players, they will be caught between the two attacks and will not be able to move. | This strategy requires two players. Both players must be [[Lucario (SSBB)|Lucario]]. Both players must stand beside each other using Lucario's standard special attack. When a Fighting Alloy jumps up to the players, they will be caught between the two attacks and will not be able to move. | ||
<youtube width="300">l7REN8iQARw</youtube> | <youtube width="300">l7REN8iQARw</youtube> | ||
==Rewards== | ==Rewards== | ||
===In ''Super Smash Bros. Melee''=== | ===In ''[[Super Smash Bros. Melee]]''=== | ||
Clearing 15-Minute Melee will result in [[unlockable stage|unlocking]] the [[Congo Jungle|Kongo Jungle]] stage, which originally appeared in ''[[Super Smash Bros.]]''. | Clearing 15-Minute Melee will result in [[unlockable stage|unlocking]] the [[Congo Jungle|Kongo Jungle]] stage, which originally appeared in ''[[Super Smash Bros.]]''. | ||
===In ''Super Smash Bros. Brawl''=== | ===In ''[[Super Smash Bros. Brawl]]''=== | ||
Clearing 15-Minute Brawl give you the Green Alloy trophy. | Clearing 15-Minute Brawl give you the Green Alloy trophy. | ||